Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Educated
Explorer
Fast Metabolism
Finesse
Fortune Finder
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (2)
Lady Killer/Black Widow
Lawbringer
Life Giver
Nerves of Steel
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Quantum Chemist
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Warmonger
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 5 IN 7 AG 6 LK 6
Small Guns, Science, and Lockpick
Level 2
Small Guns +3 (35), Lockpick +4 (36), Explosives +8 (25), Science +2 (36)
Lady Killer/Black Widow
Level 3
Small Guns +1 (36), Lockpick +8 (44), Science +8 (44)
Intense Training (EN)
Level 4
Sneak +1 (18), Lockpick +8 (52), Science +8 (52)
Educated
Level 5
Energy Weapons +1 (18), Lockpick +8 (60), Unarmed +1 (18), Speech +1 (16), Science +8 (60), Big Guns +1 (18)
Comprehension
Bobblehead (Medicine)
Level 6
Sneak +6 (24), Speech +14 (30)
Fortune Finder
Level 7
Sneak +16 (40), Small Guns +4 (40)
Gunslinger
Level 8
Speech +10 (40), Repair +10 (29)
Scrounger
Level 9
Energy Weapons +9 (27), Repair +11 (40)
Strong Back
Level 10
Energy Weapons +13 (40), Medicine +7 (36)
Finesse
Level 11
Sneak +5 (45), Small Guns +5 (45), Speech +5 (45), Repair +5 (45)
Toughness
Level 12
Sneak +5 (50), Small Guns +5 (50), Speech +5 (50), Repair +5 (50)
Sniper
Level 13
Sneak +5 (55), Small Guns +5 (55), Speech +5 (55), Repair +5 (55)
Commando
Level 14
Sneak +5 (60), Small Guns +5 (60), Speech +5 (60), Repair +5 (60)
Adamantium Skeleton
Level 15
Energy Weapons +20 (60)
Lawbringer
Level 16
Unarmed +3 (21), Barter +10 (25), Big Guns +7 (25)
Action Boy/Girl
Level 17
Unarmed +5 (26), Explosives +1 (26), Barter +1 (26), Melee Weapons +11 (26), Medicine +1 (37), Big Guns +1 (26)
Better Criticals
Level 18
Unarmed +4 (30), Explosives +4 (30), Barter +4 (30), Melee Weapons +4 (30), Big Guns +4 (30)
Concentrated Fire
Level 19
Unarmed +4 (34), Explosives +4 (34), Barter +4 (34), Melee Weapons +4 (34), Big Guns +4 (34)
Fast Metabolism
Level 20
Unarmed +4 (38), Explosives +4 (38), Barter +4 (38), Melee Weapons +4 (38), Big Guns +4 (38)
Grim Reaper's Sprint
Level 21
Unarmed +3 (41), Explosives +3 (41), Barter +4 (42), Melee Weapons +3 (41), Medicine +4 (41), Big Guns +3 (41)
Explorer
Level 22
Unarmed +4 (45), Explosives +3 (44), Barter +2 (44), Melee Weapons +4 (45), Medicine +4 (45), Big Guns +3 (44)
Life Giver
Level 23
Unarmed +1 (46), Explosives +2 (46), Barter +2 (46), Science +10 (70), Melee Weapons +1 (46), Medicine +2 (47), Big Guns +2 (46)
Quantum Chemist
Level 24
Unarmed +4 (50), Explosives +3 (49), Barter +3 (49), Melee Weapons +4 (50), Medicine +3 (50), Big Guns +3 (49)
Silent Running
Level 25
Unarmed +2 (52), Speech +2 (62), Explosives +3 (52), Barter +4 (53), Science +2 (72), Melee Weapons +2 (52), Medicine +2 (52), Big Guns +3 (52)
Intense Training (AG)
Level 26
Unarmed +3 (55), Explosives +4 (56), Barter +3 (56), Melee Weapons +3 (55), Medicine +3 (55), Big Guns +4 (56)
Nerves of Steel
Level 27
Unarmed +5 (60), Explosives +3 (59), Barter +1 (57), Melee Weapons +5 (60), Medicine +5 (60), Big Guns +1 (57)
Warmonger
Level 28
Energy Weapons +1 (61), Lockpick +2 (62), Unarmed +2 (62), Repair +2 (62), Explosives +3 (62), Barter +3 (60), Melee Weapons +2 (62), Medicine +2 (62), Big Guns +3 (60)
Puppies!
Level 29
Small Guns +1 (63), Energy Weapons +3 (64), Lockpick +1 (63), Unarmed +1 (63), Speech +1 (63), Repair +1 (63), Explosives +2 (64), Barter +4 (64), Melee Weapons +1 (63), Medicine +1 (63), Big Guns +4 (64)
Pyromaniac
Level 30
Sneak +1 (79), Small Guns +2 (71), Energy Weapons +1 (73), Lockpick +2 (73), Unarmed +2 (73), Speech +2 (75), Repair +2 (71), Explosives +1 (73), Barter +1 (75), Science +1 (79), Melee Weapons +2 (75), Medicine +2 (71), Big Guns +1 (73)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (89)
Grognak the Barbarian => Melee Weapons +2 (91)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Paradise Lost => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Lying, Congressional Style => Speech +2 (93)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (87)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
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