Level 1
ST 5 PE 5 EN 6 CH 6 IN 9 AG 8 LK 1
Small Guns, Sneak, and Explosives
Bobblehead (Medicine)
Level 2
Sneak +6 (40), Speech +4 (19), Repair +9 (30)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Small Guns +6 (45), Speech +11 (30), Repair +3 (40)
Gun Nut
Rad Regeneration
Level 4
Small Guns +5 (50), Speech +5 (35), Repair +10 (50)
Educated
Level 5
Sneak +10 (50), Speech +5 (40), Science +1 (24), Medicine +7 (40)
Comprehension
Level 6
Lockpick +17 (30), Speech +5 (45), Science +1 (25)
Toughness
Level 7
Lockpick +18 (48), Speech +5 (50)
Gunslinger
Level 8
Small Guns +10 (60), Speech +10 (60), Melee Weapons +3 (16)
Strong Back
Level 9
Sneak +8 (58), Barter +1 (16), Melee Weapons +4 (20), Medicine +10 (55)
Daddy's Boy/Girl
Level 10
Barter +3 (19), Science +20 (50)
Finesse
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Level 11
Sneak +2 (65), Repair +10 (60), Science +6 (60), Medicine +5 (60)
Thief
Level 12
Sneak +5 (80), Energy Weapons +2 (15), Lockpick +5 (58), Unarmed +5 (20), Barter +1 (20), Big Guns +5 (20)
Silent Running
Ant Sight
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Level 13
Energy Weapons +8 (25), Barter +5 (25), Melee Weapons +5 (25), Big Guns +5 (25)
Sniper
Level 14
Energy Weapons +5 (40), Repair +3 (67), Barter +5 (30), Melee Weapons +5 (30), Big Guns +5 (30)
Cyborg
Level 15
Energy Weapons +20 (60), Repair +3 (70)
Life Giver
Level 16
Unarmed +15 (35), Melee Weapons +3 (33), Big Guns +5 (35)
Action Boy/Girl
Level 17
Explosives +20 (50), Melee Weapons +3 (36)
Tag! (Energy Weapons)
Level 18
Barter +3 (33), Science +10 (70), Big Guns +10 (45)
Computer Whiz
Level 19
Melee Weapons +23 (59)
Adamantium Skeleton
Level 20
Barter +2 (35), Melee Weapons +21 (80)
Grim Reaper's Sprint
Level 21
Unarmed +3 (38), Barter +5 (40), Big Guns +15 (60)
Explorer
Level 22
Unarmed +22 (60), Barter +1 (41)
Ninja
Level 23
Unarmed +4 (64), Barter +19 (60)
Puppies!
Level 24
Small Guns +5 (65), Lockpick +2 (62), Unarmed +6 (70), Speech +10 (70)
Child at Heart
Level 25
Small Guns +5 (70), Lockpick +8 (70), Medicine +10 (70)
Commando
Level 26
Explosives +3 (53), Barter +10 (70), Big Guns +10 (70)
Warmonger
Level 27
Small Guns +1 (71), Explosives +22 (75)
Master Trader
Level 28
Small Guns +4 (75), Lockpick +4 (74), Speech +5 (75), Repair +5 (75), Science +5 (75)
Nerves of Steel
Level 29
Small Guns +1 (76), Lockpick +1 (75), Unarmed +5 (75), Speech +1 (76), Barter +5 (75), Medicine +5 (75), Big Guns +5 (75)
Paralyzing Palm
Level 30
Small Guns +4 (86), Energy Weapons +5 (90), Speech +4 (90), Repair +5 (84), Medicine +5 (84)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Guns and Bullets => Small Guns +2 (100)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Auto Expert
Barkskin
Booster Shot
Covert Ops
Ghoul Ecology
Xenotech Expert
Wired Reflexes
Superior Defender
Punga Power!
Power Armor Training
Pitt Fighter
Hematophage