Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Booster Shot
Child at Heart
Commando
Comprehension
Computer Whiz
Covert Ops
Cyborg
Daddy's Boy/Girl
Educated
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut
Gunslinger
Hematophage
Lady Killer/Black Widow
Life Giver
Master Trader
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Rad Regeneration
Silent Running
Sniper
Strong Back
Superior Defender
Tag!
Thief
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 6 CH 6 IN 9 AG 8 LK 1
Small Guns, Sneak, and Explosives
Bobblehead (Medicine)
Level 2
Sneak +6 (40), Speech +4 (19), Repair +9 (30)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Small Guns +6 (45), Speech +11 (30), Repair +3 (40)
Gun Nut
Rad Regeneration
Level 4
Small Guns +5 (50), Speech +5 (35), Repair +10 (50)
Educated
Level 5
Sneak +10 (50), Speech +5 (40), Science +1 (24), Medicine +7 (40)
Comprehension
Level 6
Lockpick +17 (30), Speech +5 (45), Science +1 (25)
Toughness
Level 7
Lockpick +18 (48), Speech +5 (50)
Gunslinger
Level 8
Small Guns +10 (60), Speech +10 (60), Melee Weapons +3 (16)
Strong Back
Level 9
Sneak +8 (58), Barter +1 (16), Melee Weapons +4 (20), Medicine +10 (55)
Daddy's Boy/Girl
Level 10
Barter +3 (19), Science +20 (50)
Finesse
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Level 11
Sneak +2 (65), Repair +10 (60), Science +6 (60), Medicine +5 (60)
Thief
Level 12
Sneak +5 (80), Energy Weapons +2 (15), Lockpick +5 (58), Unarmed +5 (20), Barter +1 (20), Big Guns +5 (20)
Silent Running
Ant Sight
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Level 13
Energy Weapons +8 (25), Barter +5 (25), Melee Weapons +5 (25), Big Guns +5 (25)
Sniper
Level 14
Energy Weapons +5 (40), Repair +3 (67), Barter +5 (30), Melee Weapons +5 (30), Big Guns +5 (30)
Cyborg
Level 15
Energy Weapons +20 (60), Repair +3 (70)
Life Giver
Level 16
Unarmed +15 (35), Melee Weapons +3 (33), Big Guns +5 (35)
Action Boy/Girl
Level 17
Explosives +20 (50), Melee Weapons +3 (36)
Tag! (Energy Weapons)
Level 18
Barter +3 (33), Science +10 (70), Big Guns +10 (45)
Computer Whiz
Level 19
Melee Weapons +23 (59)
Adamantium Skeleton
Level 20
Barter +2 (35), Melee Weapons +21 (80)
Grim Reaper's Sprint
Level 21
Unarmed +3 (38), Barter +5 (40), Big Guns +15 (60)
Explorer
Level 22
Unarmed +22 (60), Barter +1 (41)
Ninja
Level 23
Unarmed +4 (64), Barter +19 (60)
Puppies!
Level 24
Small Guns +5 (65), Lockpick +2 (62), Unarmed +6 (70), Speech +10 (70)
Child at Heart
Level 25
Small Guns +5 (70), Lockpick +8 (70), Medicine +10 (70)
Commando
Level 26
Explosives +3 (53), Barter +10 (70), Big Guns +10 (70)
Warmonger
Level 27
Small Guns +1 (71), Explosives +22 (75)
Master Trader
Level 28
Small Guns +4 (75), Lockpick +4 (74), Speech +5 (75), Repair +5 (75), Science +5 (75)
Nerves of Steel
Level 29
Small Guns +1 (76), Lockpick +1 (75), Unarmed +5 (75), Speech +1 (76), Barter +5 (75), Medicine +5 (75), Big Guns +5 (75)
Paralyzing Palm
Level 30
Small Guns +4 (86), Energy Weapons +5 (90), Speech +4 (90), Repair +5 (84), Medicine +5 (84)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Guns and Bullets => Small Guns +2 (100)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Auto Expert
Barkskin
Booster Shot
Covert Ops
Ghoul Ecology
Xenotech Expert
Wired Reflexes
Superior Defender
Punga Power!
Power Armor Training
Pitt Fighter
Hematophage
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