Strength
7
 
Perception
8
 
Endurance
5
 
Charisma
7
 
Intelligence
7
 
Agility
5
 
Luck
1
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
3.5
 
Skill Points
17
 
Barter
17
 
Big Guns
13
 
Energy Weapons
34
 
Explosives
20
 
Lockpick
34
 
Medicine
17
 
Melee Weapons
17
 
Repair
17
 
Science
32
 
Small Guns
13
 
Sneak
13
 
Speech
17
 
Unarmed
13
 
Level 1
ST 7 PE 8 EN 5 CH 7 IN 7 AG 5 LK 1
Energy Weapons, Science, and Lockpick
Duck and Cover! => Explosives +1 (20)
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