Level 1
ST 2 PE 9 EN 2 CH 1 IN 8 AG 9 LK 9
Small Guns, Sneak, and Repair
Level 2
Lockpick +2 (27), Speech +1 (10), Repair +2 (45), Barter +1 (10), Science +2 (25), Melee Weapons +4 (15), Medicine +2 (25), Big Guns +4 (15)
Gun Nut
Level 3
Small Guns +5 (50), Energy Weapons +5 (30), Lockpick +3 (35), Repair +5 (50)
Thief
Ant Might
Covert Ops
Power Armor Training
Wired Reflexes
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Level 4
Sneak +3 (60), Small Guns +5 (70), Energy Weapons +2 (44), Unarmed +2 (25), Repair +3 (65), Melee Weapons +1 (30), Medicine +3 (40)
Educated
Level 5
Sneak +5 (65), Energy Weapons +6 (50), Repair +5 (70), Explosives +3 (40), Big Guns +3 (30)
Comprehension
Level 6
Small Guns +5 (75), Lockpick +5 (55), Repair +5 (75), Explosives +2 (42), Medicine +5 (45)
Fortune Finder
Level 7
Energy Weapons +5 (55), Lockpick +5 (60), Explosives +3 (45), Medicine +4 (49), Big Guns +5 (35)
Gun Nut
Level 8
Lockpick +5 (65), Explosives +5 (50), Science +6 (46), Medicine +1 (50), Big Guns +5 (40)
Commando
Level 9
Sneak +5 (70), Lockpick +5 (70), Science +4 (50), Medicine +5 (55), Big Guns +3 (43)
Scrounger
Level 10
Sneak +5 (75), Lockpick +5 (75), Explosives +5 (55), Big Guns +7 (50)
Finesse
Level 11
Sneak +5 (80), Lockpick +5 (80), Barter +1 (11), Science +3 (55), Medicine +3 (60), Big Guns +5 (55)
Intense Training (IN)
Level 12
Energy Weapons +5 (60), Explosives +5 (60), Science +5 (60), Medicine +3 (63), Big Guns +5 (60)
Sniper
Level 13
Energy Weapons +5 (65), Explosives +5 (65), Barter +1 (12), Science +5 (65), Medicine +2 (65), Big Guns +5 (65)
Silent Running
Level 14
Energy Weapons +5 (70), Explosives +5 (70), Science +3 (68), Medicine +5 (70), Big Guns +5 (70)
Robotics Expert
Duck and Cover! => Explosives +2 (72)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Level 15
Energy Weapons +5 (75), Explosives +3 (75), Science +5 (73), Medicine +5 (75), Big Guns +5 (75)
Lawbringer
Level 16
Energy Weapons +5 (80), Explosives +5 (80), Barter +3 (15), Medicine +5 (80), Big Guns +5 (80)
Better Criticals
Level 17
Science +7 (80), Melee Weapons +16 (46)
Action Boy/Girl
Level 18
Melee Weapons +23 (69)
Concentrated Fire
Level 19
Unarmed +12 (52), Melee Weapons +11 (80)
Tag! (Unarmed)
Level 20
Unarmed +23 (75)
Grim Reaper's Sprint (Unarmed)
Rad Regeneration