Level 1
ST 4 PE 4 EN 4 CH 4 IN 9 AG 9 LK 6
Small Guns, Sneak, and Melee Weapons
Bobblehead (Medicine)
Power Armor Training
Auto Expert
Hematophage
Rad Regeneration
Level 2
Sneak +2 (40), Small Guns +2 (40), Lockpick +7 (20), Repair +2 (25), Science +2 (25), Melee Weapons +2 (30), Medicine +2 (35)
Intense Training (EN)
Level 3
Energy Weapons +2 (15), Lockpick +5 (25), Speech +2 (15), Repair +1 (26), Explosives +2 (15), Barter +2 (15), Melee Weapons +5 (35)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 4
Sneak +5 (45), Small Guns +5 (45), Repair +2 (30), Melee Weapons +5 (40), Medicine +3 (40)
Educated
Bobblehead (Agility)
Level 5
Sneak +3 (50), Small Guns +3 (50), Lockpick +5 (32), Speech +5 (20), Barter +4 (19), Science +3 (30)
Intense Training (PE)
Ant Sight
Level 6
Sneak +5 (55), Small Guns +5 (55), Energy Weapons +1 (20), Lockpick +1 (35), Repair +2 (32), Explosives +1 (20), Barter +1 (20), Science +5 (35), Melee Weapons +2 (42)
Gunslinger
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Lockpick)
Level 7
Sneak +5 (60), Small Guns +5 (60), Lockpick +5 (50), Repair +3 (35), Science +5 (40)
Toughness
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Sneak)
Level 8
Small Guns +5 (65), Speech +5 (35), Barter +5 (35), Melee Weapons +3 (55), Medicine +5 (45)
Commando
Level 9
Sneak +5 (75), Small Guns +5 (70), Explosives +8 (38), Melee Weapons +5 (60)
Scrounger
Bobblehead (Big Guns)
Barkskin
Pitt Fighter
Booster Shot
Wired Reflexes
Level 10
Sneak +5 (80), Repair +5 (50), Explosives +8 (46), Medicine +5 (50)
Mysterious Stranger
Level 11
Small Guns +5 (75), Lockpick +4 (54), Explosives +9 (55), Science +5 (55)
Finesse
Level 12
Small Guns +5 (80), Lockpick +6 (60), Explosives +5 (60), Science +5 (60), Melee Weapons +2 (62)
Sniper
Level 13
Lockpick +5 (65), Repair +5 (55), Science +5 (65), Melee Weapons +3 (65), Medicine +5 (55)
Silent Running
Level 14
Lockpick +5 (70), Speech +5 (40), Repair +3 (58), Science +5 (70), Medicine +5 (60)
Cyborg
Level 15
Small Guns +5 (85), Lockpick +5 (75), Repair +3 (61), Barter +5 (40), Science +5 (75)
Pyromaniac
Level 16
Small Guns +5 (90), Lockpick +5 (80), Repair +3 (64), Science +5 (80), Melee Weapons +5 (70)
Action Boy/Girl
Bobblehead (Small Guns)
Level 17
Sneak +5 (95), Speech +2 (42), Repair +1 (65), Melee Weapons +10 (80), Medicine +5 (65)
Better Criticals
Level 18
Sneak +5 (100), Lockpick +5 (85), Speech +3 (45), Repair +5 (70), Science +5 (85)
Chemist
Level 19
Lockpick +5 (90), Science +5 (90), Melee Weapons +8 (88), Medicine +5 (70)
Adamantium Skeleton
Level 20
Lockpick +5 (95), Speech +5 (50), Repair +3 (73), Science +5 (95), Melee Weapons +2 (90), Medicine +3 (73)
Grim Reaper's Sprint
Level 21
Lockpick +5 (100), Speech +5 (55), Repair +2 (75), Science +5 (100), Melee Weapons +4 (94), Medicine +2 (75)
Ninja
Level 22
Speech +5 (60), Repair +5 (80), Barter +5 (45), Melee Weapons +3 (97), Medicine +5 (80)
Robotics Expert
Level 23
Speech +5 (65), Repair +5 (85), Barter +5 (50), Melee Weapons +3 (100), Medicine +5 (85)
Quantum Chemist
Level 24
Speech +5 (70), Repair +5 (90), Barter +3 (53), Medicine +5 (90), Big Guns +5 (30)
Fast Metabolism
Level 25
Energy Weapons +5 (50), Speech +1 (71), Repair +5 (95), Barter +2 (55), Medicine +5 (95), Big Guns +5 (35)
Tag! (Energy Weapons)
Level 26
Energy Weapons +4 (54), Speech +4 (75), Repair +5 (100), Barter +5 (60), Medicine +5 (100)
Size Matters (Energy Weapons)
Level 27
Energy Weapons +6 (60), Unarmed +2 (27), Speech +5 (80), Big Guns +10 (60)
Entomologist (Energy Weapons)
Level 28
Unarmed +3 (30), Speech +5 (85), Barter +15 (75)
Size Matters (Energy Weapons)
Level 29
Energy Weapons +8 (68), Speech +5 (90), Explosives +5 (65), Barter +5 (80)
Concentrated Fire (Energy Weapons)
Level 30
Energy Weapons +4 (80), Unarmed +4 (44), Explosives +7 (80), Barter +8 (100)
Almost Perfect (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Energy Weapons)
Bobblehead (Luck)
Bobblehead (Perception)
The number of truly useful perks run out near the end, skill boosting perks were taken to raise the general effectiveness of the build.