Strength
10
 
Perception
6
 
Endurance
10
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
300
 
Critical Chance
6%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
46
 
Explosives
100
 
Lockpick
51
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
28
 
Sneak
100
 
Speech
100
 
Unarmed
36
 
Adamantium Skeleton
Ant Sight
Barkskin
Booster Shot
Chem Resistant
Chemist
Cyborg
Demolition Expert (2)
Dream Crusher
Educated
Escalator to Heaven
Fast Metabolism
Grim Reaper's Sprint
Hematophage
Intense Training (3)
Lawbringer
Life Giver
Little Leaguer
Nerd Rage!
No Weaknesses
Nuclear Anomaly
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Pyromaniac
Rad Absorption
Rad Regeneration
Rad Resistance
Rad Tolerance
Size Matters
Solar Powered
Strong Back
Superior Defender
Toughness
Warmonger
Wired Reflexes
Level 1
ST 10 PE 4 EN 10 CH 3 IN 8 AG 2 LK 3
Big Guns, Medicine, and Explosives
Level 2
Explosives +3 (35), Medicine +4 (39), Big Guns +11 (50)
Little Leaguer
Level 3
Unarmed +1 (25), Explosives +5 (40), Melee Weapons +1 (30), Medicine +11 (52)
Intense Training (IN)
Power Armor Training
Bobblehead (Medicine)
Level 4
Repair +6 (28), Medicine +3 (65), Big Guns +10 (60)
Educated
Level 5
Speech +10 (20), Explosives +10 (50), Science +2 (24)
Intense Training (LK)
Bobblehead (Intelligence)
Level 6
Sneak +1 (9), Small Guns +2 (10), Energy Weapons +3 (15), Science +14 (40), Medicine +3 (70)
Toughness
Level 7
Explosives +3 (53), Science +20 (60)
Demolition Expert
Barkskin
Level 8
Repair +10 (40), Barter +10 (20), Big Guns +3 (78)
Size Matters
Bobblehead (Big Guns)
Level 9
Explosives +21 (74), Big Guns +2 (90)
Strong Back
Bobblehead (Charisma)
Chinese Army: Special Ops Training Manual => Sneak +1 (10)
Level 10
Speech +3 (25), Repair +10 (50), Big Guns +10 (100)
Nerd Rage!
Bobblehead (Repair)
Level 11
Repair +5 (65), Explosives +8 (82), Science +10 (70)
Rad Resistance
Level 12
Repair +5 (70), Explosives +3 (85), Melee Weapons +10 (40), Medicine +5 (75)
Life Giver
Pitt Fighter
Level 13
Lockpick +3 (15), Repair +5 (75), Explosives +15 (100)
Fast Metabolism
Level 14
Repair +5 (80), Barter +3 (25), Science +5 (75), Melee Weapons +10 (50)
Cyborg
Bobblehead (Perception)
Level 15
Energy Weapons +3 (30), Repair +10 (90), Melee Weapons +10 (60)
Lawbringer
Level 16
Lockpick +3 (20), Melee Weapons +20 (80)
Adamantium Skeleton
Bobblehead (Agility)
Ant Sight
Superior Defender
Level 17
Energy Weapons +3 (35), Repair +10 (100), Melee Weapons +5 (85), Medicine +5 (80)
Chemist
Level 18
Lockpick +3 (25), Speech +5 (30), Melee Weapons +5 (90), Medicine +10 (90)
Chem Resistant
Level 19
Speech +3 (33), Melee Weapons +10 (100), Medicine +10 (100)
Demolition Expert
Booster Shot
Level 20
Small Guns +1 (13), Speech +17 (50), Barter +5 (30)
Solar Powered
Level 21
Speech +20 (70), Barter +3 (33)
Grim Reaper's Sprint
Rad Regeneration
Level 22
Speech +10 (80), Barter +2 (35), Science +11 (86)
Puppies!
Level 23
Speech +19 (99), Science +4 (90)
Intense Training (AG)
Dream Crusher
Level 24
Speech +1 (100), Barter +12 (50), Science +10 (100)
No Weaknesses
Bobblehead (Barter)
Bobblehead (Luck)
Level 25
Sneak +3 (20), Barter +20 (80)
Pyromaniac
Level 26
Lockpick +3 (29), Barter +20 (100)
Warmonger
Punga Power!
Level 27
Sneak +12 (32), Lockpick +11 (40)
Rad Tolerance
Level 28
Sneak +23 (55)
Rad Absorption
Level 29
Sneak +23 (78)
Escalator to Heaven
Wired Reflexes
Hematophage
Level 30
Sneak +22 (100), Lockpick +1 (41)
Nuclear Anomaly
Bobblehead (Lockpick)
Bobblehead (Energy Weapons)
Bobblehead (Unarmed)
Bobblehead (Small Guns)
UltimateGuy, about 1 year ago:
As with my Previous build ( FlameKing ) feel free to grab the quest perks and bobble heads in whatever order you want, I don't know when or how you obtain them ( still haven't played the game yet, so please excuse any mistakes I do make ) the Ideal weapons of course are big guns and possibly melee, and of course, power armor, any type really.
UltimateGuy, about 1 year ago:
Oh, and make sure to take Med-X. Lots, and lots, of Med-X. Very Important. Maybe even Buffout, as we want to be as tanky as possible, yes? perhaps the Prototype Power Armor could be of use to us, so make sure to grab it as well.
UltimateGuy, about 1 year ago:
and finally, if you want a companion, Dogmeat or Fawkes are your best bet, Dogmeat because we're going to have the Puppies Perk, meaning if he dies, you just get another one ( IF he dies, but thats a huge IF ) and Fawkes because he's a good guy, your a good guy, it just works. Plus, he can live our Nuclear Anomaly ( Possibly, IDK )
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