Level 1
ST 8 PE 6 EN 8 CH 1 IN 1 AG 8 LK 8
Unarmed, Lockpick, and Sneak
Bobblehead (Strength)
Bobblehead (Agility)
Bobblehead (Medicine)
Bobblehead (Unarmed)
Level 2
Sneak +11 (55)
Thief
Level 3
Lockpick +7 (50), Unarmed +4 (51)
Thief
Level 4
Unarmed +11 (62)
Iron Fist
Level 5
Unarmed +11 (73)
Iron Fist
Level 6
Unarmed +11 (84)
Iron Fist
Ant Might
Hematophage
Rad Regeneration
Dream Crusher
Level 7
Lockpick +1 (51), Unarmed +10 (94)
Bloody Mess
Pugilism Illustrated => Unarmed +1 (95)
Pugilism Illustrated => Unarmed +1 (96)
Pugilism Illustrated => Unarmed +1 (97)
Pugilism Illustrated => Unarmed +1 (98)
Pugilism Illustrated => Unarmed +1 (99)
Pugilism Illustrated => Unarmed +1 (100)
I know one I can get the Lucky Shades to help boost my luck since my character is based on a crit build, so Luck is important. But as Im roleplaying a brawler and aggressive monk type, shades would be not his type in combat. So I trade this off by taking the Lucky 8 ball from Big Town instead.