Strength
10
 
Perception
6
 
Endurance
8
 
Charisma
1
 
Intelligence
1
 
Agility
9
 
Luck
8
 
Action Points
83
 
Carry Weight
250
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
320
 
Melee Damage
5.0
 
Skill Points
11
 
Barter
8
 
Big Guns
22
 
Energy Weapons
18
 
Explosives
18
 
Lockpick
51
 
Medicine
18
 
Melee Weapons
26
 
Repair
8
 
Science
8
 
Small Guns
24
 
Sneak
60
 
Speech
8
 
Unarmed
100
 
Ant Might
Bloody Mess
Dream Crusher
Hematophage
Iron Fist (3)
Rad Regeneration
Thief (2)
Level 1
ST 8 PE 6 EN 8 CH 1 IN 1 AG 8 LK 8
Unarmed, Lockpick, and Sneak
Bobblehead (Strength)
Bobblehead (Agility)
Bobblehead (Medicine)
Bobblehead (Unarmed)
Level 2
Sneak +11 (55)
Thief
Level 3
Lockpick +7 (50), Unarmed +4 (51)
Thief
Level 4
Unarmed +11 (62)
Iron Fist
Level 5
Unarmed +11 (73)
Iron Fist
Level 6
Unarmed +11 (84)
Iron Fist
Ant Might
Hematophage
Rad Regeneration
Dream Crusher
Level 7
Lockpick +1 (51), Unarmed +10 (94)
Bloody Mess
Pugilism Illustrated => Unarmed +1 (95)
Pugilism Illustrated => Unarmed +1 (96)
Pugilism Illustrated => Unarmed +1 (97)
Pugilism Illustrated => Unarmed +1 (98)
Pugilism Illustrated => Unarmed +1 (99)
Pugilism Illustrated => Unarmed +1 (100)
MediumPete, about 1 month ago:
This character is not meant to be perfect, as the title suggest its a wasteland monk character. He will thus, only have on him a Brahmin-skin Outfit/Wasteland Settler Outfit and a bandana. Obviously, he fights with his bare hands so I dont need the repair skill that much.

I know one I can get the Lucky Shades to help boost my luck since my character is based on a crit build, so Luck is important. But as Im roleplaying a brawler and aggressive monk type, shades would be not his type in combat. So I trade this off by taking the Lucky 8 ball from Big Town instead.
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