Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
15
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
25
 
Lockpick
30
 
Medicine
25
 
Melee Weapons
15
 
Repair
40
 
Science
25
 
Small Guns
55
 
Sneak
15
 
Speech
40
 
Unarmed
15
 
Gun Nut (2)
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Small Guns, Speech, and Lockpick
Level 2
Speech +10 (40), Explosives +10 (25)
Gun Nut
Level 3
Small Guns +15 (55), Repair +5 (40)
Gun Nut
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