Strength
7
 
Perception
7
 
Endurance
6
 
Charisma
1
 
Intelligence
7
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.5
 
Skill Points
17
 
Barter
7
 
Big Guns
17
 
Energy Weapons
22
 
Explosives
20
 
Lockpick
19
 
Medicine
40
 
Melee Weapons
19
 
Repair
45
 
Science
19
 
Small Guns
40
 
Sneak
19
 
Speech
7
 
Unarmed
17
 
Gun Nut
Level 1
ST 7 PE 7 EN 6 CH 1 IN 7 AG 7 LK 5
Small Guns, Repair, and Medicine
Level 2
Small Guns +1 (40), Energy Weapons +3 (22), Repair +6 (45), Explosives +1 (20), Medicine +6 (40)
Gun Nut
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