Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
40
 
Unarmed
45
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Bloody Mess
Booster Shot
Chem Resistant
Chemist
Commando
Comprehension
Cyborg
Demolition Expert (2)
Educated
Entomologist
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut
Hematophage
Intense Training
Lady Killer/Black Widow
Light Step
Nerves of Steel
Pitt Fighter
Power Armor Training
Quantum Chemist
Rad Resistance
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 1 IN 9 AG 9 LK 5
Repair, Small Guns, and Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +2 (45), Lockpick +8 (40), Repair +2 (45), Science +2 (25), Medicine +5 (38)
Gun Nut
Bobblehead (Intelligence)
Bobblehead (Agility)
Level 3
Lockpick +10 (50), Medicine +10 (50)
Lady Killer/Black Widow
Level 4
Lockpick +10 (62), Medicine +10 (60)
Intense Training (PE)
Big Book of Science => Science +1 (28)
Bobblehead (Repair)
Level 5
Sneak +1 (26), Small Guns +13 (60), Lockpick +3 (65), Repair +3 (60)
Educated
Level 6
Sneak +1 (27), Small Guns +10 (70), Lockpick +10 (75), Science +2 (30)
Toughness
Level 7
Small Guns +5 (75), Repair +10 (70), Medicine +8 (68)
Comprehension
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Level 8
Sneak +1 (28), Small Guns +5 (100), Lockpick +5 (100), Repair +8 (88), Medicine +4 (74)
Strong Back
Dean's Electronics => Repair +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Level 9
Sneak +2 (30), Repair +10 (100), Explosives +1 (20), Medicine +10 (90)
Commando
Level 10
Explosives +3 (23), Science +10 (40), Medicine +10 (100)
Entomologist
Level 11
Sneak +10 (40), Explosives +3 (26), Science +10 (50)
Scrounger
Level 12
Sneak +10 (50), Explosives +3 (29), Science +10 (60)
Robotics Expert
Level 13
Sneak +20 (80), Explosives +3 (32)
Silent Running
Level 14
Sneak +20 (100), Explosives +3 (35)
Cyborg
Level 15
Explosives +23 (58)
Light Step
Level 16
Explosives +23 (81)
Action Boy/Girl
Level 17
Explosives +19 (100), Science +4 (64)
Fast Metabolism
Level 18
Science +3 (67), Big Guns +20 (35)
Adamantium Skeleton
Level 19
Science +3 (70), Big Guns +20 (55)
Sniper
Level 20
Big Guns +23 (78)
Grim Reaper's Sprint
Level 21
Energy Weapons +1 (30), Big Guns +22 (100)
Chem Resistant
Level 22
Science +23 (93)
Chemist
Level 23
Science +7 (100), Melee Weapons +16 (31)
Rad Resistance
Level 24
Energy Weapons +10 (40), Melee Weapons +13 (44)
Quantum Chemist
Level 25
Energy Weapons +10 (50), Melee Weapons +13 (57)
Demolition Expert
Level 26
Energy Weapons +10 (60), Melee Weapons +13 (70)
Nerves of Steel
Level 27
Energy Weapons +10 (70), Barter +3 (10), Melee Weapons +10 (80)
Finesse
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Barter)
Level 28
Energy Weapons +20 (90), Speech +3 (10)
Demolition Expert
Level 29
Unarmed +3 (28), Barter +20 (40)
Bloody Mess
Level 30
Unarmed +3 (41), Barter +20 (78)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Speech)
Bobblehead (Energy Weapons)
Pugilism Illustrated => Unarmed +2 (45)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Ant Sight
Barkskin
Pitt Fighter
Wired Reflexes
Hematophage
Power Armor Training
Booster Shot
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