Level 1
ST 5 PE 6 EN 5 CH 1 IN 9 AG 9 LK 5
Repair, Small Guns, and Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +2 (45), Lockpick +8 (40), Repair +2 (45), Science +2 (25), Medicine +5 (38)
Gun Nut
Bobblehead (Intelligence)
Bobblehead (Agility)
Level 3
Lockpick +10 (50), Medicine +10 (50)
Lady Killer/Black Widow
Level 4
Lockpick +10 (62), Medicine +10 (60)
Intense Training (PE)
Big Book of Science => Science +1 (28)
Bobblehead (Repair)
Level 5
Sneak +1 (26), Small Guns +13 (60), Lockpick +3 (65), Repair +3 (60)
Educated
Level 6
Sneak +1 (27), Small Guns +10 (70), Lockpick +10 (75), Science +2 (30)
Toughness
Level 7
Small Guns +5 (75), Repair +10 (70), Medicine +8 (68)
Comprehension
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Level 8
Sneak +1 (28), Small Guns +5 (100), Lockpick +5 (100), Repair +8 (88), Medicine +4 (74)
Strong Back
Dean's Electronics => Repair +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Level 9
Sneak +2 (30), Repair +10 (100), Explosives +1 (20), Medicine +10 (90)
Commando
Level 10
Explosives +3 (23), Science +10 (40), Medicine +10 (100)
Entomologist
Level 11
Sneak +10 (40), Explosives +3 (26), Science +10 (50)
Scrounger
Level 12
Sneak +10 (50), Explosives +3 (29), Science +10 (60)
Robotics Expert
Level 13
Sneak +20 (80), Explosives +3 (32)
Silent Running
Level 14
Sneak +20 (100), Explosives +3 (35)
Cyborg
Level 15
Explosives +23 (58)
Light Step
Level 16
Explosives +23 (81)
Action Boy/Girl
Level 17
Explosives +19 (100), Science +4 (64)
Fast Metabolism
Level 18
Science +3 (67), Big Guns +20 (35)
Adamantium Skeleton
Level 19
Science +3 (70), Big Guns +20 (55)
Sniper
Level 20
Big Guns +23 (78)
Grim Reaper's Sprint
Level 21
Energy Weapons +1 (30), Big Guns +22 (100)
Chem Resistant
Level 22
Science +23 (93)
Chemist
Level 23
Science +7 (100), Melee Weapons +16 (31)
Rad Resistance
Level 24
Energy Weapons +10 (40), Melee Weapons +13 (44)
Quantum Chemist
Level 25
Energy Weapons +10 (50), Melee Weapons +13 (57)
Demolition Expert
Level 26
Energy Weapons +10 (60), Melee Weapons +13 (70)
Nerves of Steel
Level 27
Energy Weapons +10 (70), Barter +3 (10), Melee Weapons +10 (80)
Finesse
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Barter)
Level 28
Energy Weapons +20 (90), Speech +3 (10)
Demolition Expert
Level 29
Unarmed +3 (28), Barter +20 (40)
Bloody Mess
Level 30
Unarmed +3 (41), Barter +20 (78)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Speech)
Bobblehead (Energy Weapons)
Pugilism Illustrated => Unarmed +2 (45)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Ant Sight
Barkskin
Pitt Fighter
Wired Reflexes
Hematophage
Power Armor Training
Booster Shot