Level 1
ST 9 PE 6 EN 5 CH 1 IN 7 AG 7 LK 5
Sneak, Lockpick, and Repair
Bobblehead (Medicine)
Level 2
Sneak +9 (43), Explosives +8 (25)
Lady Killer/Black Widow
Level 3
Sneak +4 (47), Lockpick +13 (45)
Intense Training (EN)
Bobblehead (Science)
Big Book of Science => Science +1 (30)
Big Book of Science => Science +1 (31)
Big Book of Science => Science +1 (32)
Big Book of Science => Science +1 (33)
Big Book of Science => Science +1 (34)
Big Book of Science => Science +1 (35)
Big Book of Science => Science +1 (36)
Big Book of Science => Science +1 (37)
Big Book of Science => Science +1 (38)
Big Book of Science => Science +1 (39)
Big Book of Science => Science +1 (40)
Big Book of Science => Science +1 (41)
Big Book of Science => Science +1 (42)
Big Book of Science => Science +1 (43)
Big Book of Science => Science +1 (44)
Big Book of Science => Science +1 (45)
Big Book of Science => Science +1 (46)
Big Book of Science => Science +1 (47)
Big Book of Science => Science +1 (48)
Big Book of Science => Science +1 (49)
Big Book of Science => Science +1 (50)
Big Book of Science => Science +1 (51)
Big Book of Science => Science +1 (52)
Big Book of Science => Science +1 (53)
Big Book of Science => Science +1 (54)
Level 4
Small Guns +17 (36)
Entomologist
Ant Might
Level 5
Small Guns +17 (53)
Iron Fist
Level 6
Small Guns +2 (55), Repair +15 (49)
Bloody Mess
Level 7
Repair +3 (52), Explosives +14 (39)
Toughness
Level 8
Explosives +16 (55), Medicine +1 (30)
Strong Back
Level 9
Medicine +17 (47)
Commando
Level 10
Energy Weapons +7 (24), Medicine +10 (57)
Finesse
Level 11
Energy Weapons +17 (41)
Demolition Expert
Level 12
Energy Weapons +5 (46), Unarmed +12 (29)
Sniper
Bobblehead (Sneak)
Chinese Army: Special Ops Training Manual => Sneak +1 (58)
Chinese Army: Special Ops Training Manual => Sneak +1 (59)
Chinese Army: Special Ops Training Manual => Sneak +1 (60)
Level 13
Unarmed +17 (46)
Silent Running
D.C. Journal of Internal Medicine => Medicine +1 (58)
D.C. Journal of Internal Medicine => Medicine +1 (59)
D.C. Journal of Internal Medicine => Medicine +1 (60)
Level 14
Science +17 (71)
Cyborg
Level 15
Unarmed +9 (55), Melee Weapons +8 (33)
Demolition Expert
Bobblehead (Luck)
Level 16
Melee Weapons +17 (50)
Better Criticals
Level 17
Speech +4 (11), Melee Weapons +13 (63)
Action Boy/Girl
Level 18
Speech +5 (16), Barter +12 (19)
Demolition Expert
Level 19
Barter +17 (36)
Robotics Expert
Level 20
Lockpick +3 (48), Science +14 (85)
Grim Reaper's Sprint
Bobblehead (Melee Weapons)
Grognak the Barbarian => Melee Weapons +1 (74)
Grognak the Barbarian => Melee Weapons +1 (75)
Grognak the Barbarian => Melee Weapons +1 (76)
Grognak the Barbarian => Melee Weapons +1 (77)
Grognak the Barbarian => Melee Weapons +1 (78)
Grognak the Barbarian => Melee Weapons +1 (79)
Grognak the Barbarian => Melee Weapons +1 (80)
Chinese Army: Special Ops Training Manual => Sneak +1 (71)
Chinese Army: Special Ops Training Manual => Sneak +1 (72)
Chinese Army: Special Ops Training Manual => Sneak +1 (73)
Chinese Army: Special Ops Training Manual => Sneak +1 (74)
Chinese Army: Special Ops Training Manual => Sneak +1 (75)
Chinese Army: Special Ops Training Manual => Sneak +1 (76)
Chinese Army: Special Ops Training Manual => Sneak +1 (77)
Chinese Army: Special Ops Training Manual => Sneak +1 (78)
Chinese Army: Special Ops Training Manual => Sneak +1 (79)
Chinese Army: Special Ops Training Manual => Sneak +1 (80)
Level 21
Lockpick +2 (50), Science +15 (100)
Ninja
Level 22
Explosives +17 (72)
Pyromaniac
Level 23
Lockpick +17 (67)
Life Giver
Level 24
Speech +2 (18), Repair +5 (57), Medicine +10 (70)
Gunslinger
Level 25
Unarmed +15 (70), Speech +2 (20)
Paralyzing Palm
Level 26
Speech +7 (27), Barter +10 (46)
Nerves of Steel
Level 27
Speech +17 (44)
Iron Fist
Level 28
Big Guns +17 (34)
Iron Fist
Level 29
Big Guns +17 (51)
Quantum Chemist
Level 30
Speech +13 (75), Big Guns +4 (63)
Almost Perfect
Covert Ops
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Chinese Army: Special Ops Training Manual => Sneak +1 (89)
Chinese Army: Special Ops Training Manual => Sneak +1 (90)
Chinese Army: Special Ops Training Manual => Sneak +1 (91)
Chinese Army: Special Ops Training Manual => Sneak +1 (92)
Chinese Army: Special Ops Training Manual => Sneak +1 (93)
Chinese Army: Special Ops Training Manual => Sneak +1 (94)
Chinese Army: Special Ops Training Manual => Sneak +1 (95)
Chinese Army: Special Ops Training Manual => Sneak +1 (96)
Chinese Army: Special Ops Training Manual => Sneak +1 (97)
Chinese Army: Special Ops Training Manual => Sneak +1 (98)
Chinese Army: Special Ops Training Manual => Sneak +1 (99)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (79)
D.C. Journal of Internal Medicine => Medicine +1 (80)
D.C. Journal of Internal Medicine => Medicine +1 (81)
D.C. Journal of Internal Medicine => Medicine +1 (82)
D.C. Journal of Internal Medicine => Medicine +1 (83)
D.C. Journal of Internal Medicine => Medicine +1 (84)
D.C. Journal of Internal Medicine => Medicine +1 (85)
D.C. Journal of Internal Medicine => Medicine +1 (86)
D.C. Journal of Internal Medicine => Medicine +1 (87)
D.C. Journal of Internal Medicine => Medicine +1 (88)
D.C. Journal of Internal Medicine => Medicine +1 (89)
D.C. Journal of Internal Medicine => Medicine +1 (90)
D.C. Journal of Internal Medicine => Medicine +1 (91)
D.C. Journal of Internal Medicine => Medicine +1 (92)
D.C. Journal of Internal Medicine => Medicine +1 (93)
D.C. Journal of Internal Medicine => Medicine +1 (94)
D.C. Journal of Internal Medicine => Medicine +1 (95)
D.C. Journal of Internal Medicine => Medicine +1 (96)
D.C. Journal of Internal Medicine => Medicine +1 (97)
D.C. Journal of Internal Medicine => Medicine +1 (98)
D.C. Journal of Internal Medicine => Medicine +1 (99)
D.C. Journal of Internal Medicine => Medicine +1 (100)
Dean's Electronics => Repair +1 (76)
Dean's Electronics => Repair +1 (77)
Dean's Electronics => Repair +1 (78)
Dean's Electronics => Repair +1 (79)
Dean's Electronics => Repair +1 (80)
Dean's Electronics => Repair +1 (81)
Dean's Electronics => Repair +1 (82)
Dean's Electronics => Repair +1 (83)
Dean's Electronics => Repair +1 (84)
Dean's Electronics => Repair +1 (85)
Dean's Electronics => Repair +1 (86)
Dean's Electronics => Repair +1 (87)
Dean's Electronics => Repair +1 (88)
Dean's Electronics => Repair +1 (89)
Dean's Electronics => Repair +1 (90)
Dean's Electronics => Repair +1 (91)
Dean's Electronics => Repair +1 (92)
Dean's Electronics => Repair +1 (93)
Dean's Electronics => Repair +1 (94)
Dean's Electronics => Repair +1 (95)
Dean's Electronics => Repair +1 (96)
Dean's Electronics => Repair +1 (97)
Dean's Electronics => Repair +1 (98)
Dean's Electronics => Repair +1 (99)
Dean's Electronics => Repair +1 (100)
Duck and Cover! => Explosives +1 (93)
Duck and Cover! => Explosives +1 (94)
Duck and Cover! => Explosives +1 (95)
Duck and Cover! => Explosives +1 (96)
Duck and Cover! => Explosives +1 (97)
Duck and Cover! => Explosives +1 (98)
Duck and Cover! => Explosives +1 (99)
Duck and Cover! => Explosives +1 (100)
Duck and Cover! => Explosives +1 (100)
Duck and Cover! => Explosives +1 (100)
Duck and Cover! => Explosives +1 (100)
Duck and Cover! => Explosives +1 (100)
Duck and Cover! => Explosives +1 (100)
Duck and Cover! => Explosives +1 (100)
Duck and Cover! => Explosives +1 (100)
Duck and Cover! => Explosives +1 (100)
Duck and Cover! => Explosives +1 (100)
Duck and Cover! => Explosives +1 (100)
Duck and Cover! => Explosives +1 (100)
Grognak the Barbarian => Melee Weapons +1 (83)
Grognak the Barbarian => Melee Weapons +1 (84)
Grognak the Barbarian => Melee Weapons +1 (85)
Grognak the Barbarian => Melee Weapons +1 (86)
Grognak the Barbarian => Melee Weapons +1 (87)
Grognak the Barbarian => Melee Weapons +1 (88)
Grognak the Barbarian => Melee Weapons +1 (89)
Grognak the Barbarian => Melee Weapons +1 (90)
Grognak the Barbarian => Melee Weapons +1 (91)
Grognak the Barbarian => Melee Weapons +1 (92)
Grognak the Barbarian => Melee Weapons +1 (93)
Grognak the Barbarian => Melee Weapons +1 (94)
Grognak the Barbarian => Melee Weapons +1 (95)
Grognak the Barbarian => Melee Weapons +1 (96)
Grognak the Barbarian => Melee Weapons +1 (97)
Grognak the Barbarian => Melee Weapons +1 (98)
Grognak the Barbarian => Melee Weapons +1 (99)
Grognak the Barbarian => Melee Weapons +1 (100)
Guns and Bullets => Small Guns +1 (77)
Guns and Bullets => Small Guns +1 (78)
Guns and Bullets => Small Guns +1 (79)
Guns and Bullets => Small Guns +1 (80)
Guns and Bullets => Small Guns +1 (81)
Guns and Bullets => Small Guns +1 (82)
Guns and Bullets => Small Guns +1 (83)
Guns and Bullets => Small Guns +1 (84)
Guns and Bullets => Small Guns +1 (85)
Guns and Bullets => Small Guns +1 (86)
Guns and Bullets => Small Guns +1 (87)
Guns and Bullets => Small Guns +1 (88)
Guns and Bullets => Small Guns +1 (89)
Guns and Bullets => Small Guns +1 (90)
Guns and Bullets => Small Guns +1 (91)
Guns and Bullets => Small Guns +1 (92)
Guns and Bullets => Small Guns +1 (93)
Guns and Bullets => Small Guns +1 (94)
Guns and Bullets => Small Guns +1 (95)
Guns and Bullets => Small Guns +1 (96)
Guns and Bullets => Small Guns +1 (97)
Guns and Bullets => Small Guns +1 (98)
Guns and Bullets => Small Guns +1 (99)
Guns and Bullets => Small Guns +1 (100)
Lying, Congressional Style => Speech +1 (88)
Lying, Congressional Style => Speech +1 (89)
Nikola Tesla and You => Energy Weapons +1 (77)
Paradise Lost => Speech +1 (90)
Lying, Congressional Style => Speech +1 (91)
Lying, Congressional Style => Speech +1 (92)
Lying, Congressional Style => Speech +1 (93)
Lying, Congressional Style => Speech +1 (94)
Lying, Congressional Style => Speech +1 (95)
Nikola Tesla and You => Energy Weapons +1 (78)
Lying, Congressional Style => Speech +1 (96)
Lying, Congressional Style => Speech +1 (97)
Lying, Congressional Style => Speech +1 (98)
Lying, Congressional Style => Speech +1 (99)
Lying, Congressional Style => Speech +1 (100)
Nikola Tesla and You => Energy Weapons +1 (79)
Nikola Tesla and You => Energy Weapons +1 (80)
Nikola Tesla and You => Energy Weapons +1 (81)
Nikola Tesla and You => Energy Weapons +1 (82)
Nikola Tesla and You => Energy Weapons +1 (83)
Nikola Tesla and You => Energy Weapons +1 (84)
Nikola Tesla and You => Energy Weapons +1 (85)
Nikola Tesla and You => Energy Weapons +1 (86)
Nikola Tesla and You => Energy Weapons +1 (87)
Nikola Tesla and You => Energy Weapons +1 (88)
Nikola Tesla and You => Energy Weapons +1 (89)
Nikola Tesla and You => Energy Weapons +1 (90)
Nikola Tesla and You => Energy Weapons +1 (91)
Nikola Tesla and You => Energy Weapons +1 (92)
Nikola Tesla and You => Energy Weapons +1 (93)
Nikola Tesla and You => Energy Weapons +1 (94)
Nikola Tesla and You => Energy Weapons +1 (95)
Nikola Tesla and You => Energy Weapons +1 (96)
Nikola Tesla and You => Energy Weapons +1 (97)
Nikola Tesla and You => Energy Weapons +1 (98)
Nikola Tesla and You => Energy Weapons +1 (99)
Nikola Tesla and You => Energy Weapons +1 (100)
Pugilism Illustrated => Unarmed +1 (91)
Pugilism Illustrated => Unarmed +1 (92)
Pugilism Illustrated => Unarmed +1 (93)
Pugilism Illustrated => Unarmed +1 (94)
Pugilism Illustrated => Unarmed +1 (95)
Pugilism Illustrated => Unarmed +1 (96)
Pugilism Illustrated => Unarmed +1 (97)
Pugilism Illustrated => Unarmed +1 (98)
Pugilism Illustrated => Unarmed +1 (99)
Pugilism Illustrated => Unarmed +1 (100)
Tales of a Junktown Jerky Vendor => Barter +1 (77)
Tales of a Junktown Jerky Vendor => Barter +1 (78)
Tales of a Junktown Jerky Vendor => Barter +1 (79)
Tales of a Junktown Jerky Vendor => Barter +1 (80)
Tales of a Junktown Jerky Vendor => Barter +1 (81)
Tales of a Junktown Jerky Vendor => Barter +1 (82)
Tales of a Junktown Jerky Vendor => Barter +1 (83)
Tales of a Junktown Jerky Vendor => Barter +1 (84)
Tales of a Junktown Jerky Vendor => Barter +1 (85)
Tales of a Junktown Jerky Vendor => Barter +1 (86)
Tales of a Junktown Jerky Vendor => Barter +1 (87)
Tales of a Junktown Jerky Vendor => Barter +1 (88)
Tales of a Junktown Jerky Vendor => Barter +1 (89)
Tales of a Junktown Jerky Vendor => Barter +1 (90)
Tales of a Junktown Jerky Vendor => Barter +1 (91)
Tales of a Junktown Jerky Vendor => Barter +1 (92)
Tales of a Junktown Jerky Vendor => Barter +1 (93)
Tales of a Junktown Jerky Vendor => Barter +1 (94)
Tales of a Junktown Jerky Vendor => Barter +1 (95)
Tales of a Junktown Jerky Vendor => Barter +1 (96)
Tales of a Junktown Jerky Vendor => Barter +1 (97)
Tales of a Junktown Jerky Vendor => Barter +1 (98)
Tales of a Junktown Jerky Vendor => Barter +1 (99)
Tales of a Junktown Jerky Vendor => Barter +1 (100)
Tumblers Today => Lockpick +1 (91)
Tumblers Today => Lockpick +1 (92)
Tumblers Today => Lockpick +1 (93)
Tumblers Today => Lockpick +1 (94)
Tumblers Today => Lockpick +1 (95)
Tumblers Today => Lockpick +1 (96)
Tumblers Today => Lockpick +1 (97)
Tumblers Today => Lockpick +1 (98)
Tumblers Today => Lockpick +1 (99)
Tumblers Today => Lockpick +1 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (100)
Complete Power of the Atom (Get your house)
Collect Science Bobblehead from Vault 106 before level 4.
Collect 11 Science Books a Shalebridge Hill before level 4. (This is annoying but possible)
The following skills are complete at this time:
Big Guns - 17
+8 from Endurance
+2 from Luck
+25 from Books
+10 from Bobblehead
+38 from Bethesda Ruins respawning book
Sneak - 47
+6 from Agility
+2 from Luck
+25 from Books
+10 from Bobblehead
+10 from Silent Running
Science - 19
+6 from Intelligence
+2 from Luck
+23 from Books (The Tenpenny Tower book is unavailable and Science Book #2 frequently bugs out. It's the mad scientist book in the red truck)
+10 from Bobblehead
+3 from Covert Ops
+10 from Lesko's Lab Coat
+27 from Shalebridge Hill respawning book
Get Ant Might from Grayditch (more carry weight)
Get 13 more Sneak by level 13. Bobblehead from Yao Guai tunnels + 3 books.
Get 20 more Science books by level 14.
Get 3 Medicine books by level 14.
Get Lucky 8-Ball by level 16.
Get 19 more Melee by level 20. Bobblehead from Dunwich Building + 9 books.
The following skills are complete at this time:
Small Guns - 56
+6 from Agility
+2 from Luck
+24 from Books (One book is only obtainable if you choose the Lawbringer Perk)
+10 from Bobblehead
+3 from Covert Ops
The following skills are complete at this time:
Repair - 52
+6 from Intelligence
+2 from Luck
+25 from Books
+10 from Bobblehead
+5 from Vault 101 Utility Jumpsuit
The following skills are complete at this time:
Explosives - 55
+8 from Perception
+2 from Luck
+25 from Books
+10 from Bobblehead
The following skills are complete at this time:
Medicine - 57
+6 from Intelligence
+2 from Luck
+25 from Books
+10 from Bobblehead
+10 from The Surgeon's Lab Coat
The following skills are complete at this time:
Energy Weapons - 46
+8 from Perception
+2 from Luck
+24 from Books (One copy may be stuck inside the roof of the boat at Raider's Wharf)
+10 from Bobblehead
+10 from Cyborg
Because this form only allows you to add 25 Science books, I have to spend the skill points from this level boosting science high enough to get the Cyborg perk. Therefore all skill allocations will be 1 level behind when you should actually spend them in the game from level 14 on.
The following skills are complete at this time:
Unarmed - 55
+8 from Endurance
+2 from Luck
+25 from Books
+10 from Bobblehead
This form does not allow you to add the Lucky 8-Ball which boosts your Luck by 1 and allows you to take the Better Criticals perk. So I have added the Luck Bobblehead instead. This will cause my level 30 stats to show 9 Luck when in fact I have 10 and I don't have to carry around the Lucky 8-Ball.
The following skills are complete at this time:
Melee - 63
+2 from Luck
+25 from Books
+10 from Bobblehead
The following skills are complete at this time:
Speech - 16
+18 from Charisma
+2 from Luck
+24 from Books (One book is only obtainable if you choose the Contract Killer Perk)
+10 from Bobblehead
+10 from Yew's Bear Charm
+10 from Button's Wig
+10 from Naughty Nightwear
The following skills are complete at this time:
Barter - 36
+18 from Charisma
+2 from Luck
+24 from Books (One copy is placed in the Vault 101 Demo and is inaccessible)
+10 from Bobblehead
+5 from Button's Wig
+5 from Roving Trader Outfit
The following skills are complete at this time:
Lockpick - 48
+8 from Perception
+2 from Luck
+24 from Books (One book is place in a mostly unreachable area in Vault 108)
+10 from Bobblehead
+3 from Covert Ops
+5 from Vault 101 Utility Jumpsuit
All skills are maxed (in theory) at level 19. This leaves about 200 points between now and level 30, so you can overspend a lot of points earlier to increase your enjoyment of the game. Just some notes about the build. It is not heavily centered around any particular type of combat, the unarmed perks are there, but so are the shooting perks. I prioritized demolitions expert simply because I love to use explosives. If you were planning on an unarmed build obviously you'd get iron fist and paralyzing palm first. There is quite a bit of room for variation, but if you want a perk like Pyromaniac or Paralyzing Palm you will have to do some book hunting or spend points out of order to get it.