Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
13%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
35
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
68
 
Lockpick
100
 
Medicine
65
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
83
 
Speech
50
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Better Criticals
Bloody Mess
Booster Shot
Chemist
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut (2)
Gunslinger
Hematophage
Lawbringer
Life Giver
Light Step
Mysterious Stranger
Party Boy/Girl
Pitt Fighter
Power Armor Training
Punga Power!
Pyromaniac
Rad Regeneration
Rad Resistance
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Xenotech Expert
Level 1
ST 6 PE 5 EN 5 CH 5 IN 6 AG 7 LK 6
Lockpick, Small Guns, and Repair
Xenotech Expert
Ant Sight
Auto Expert
Booster Shot
Covert Ops
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Level 2
Small Guns +11 (53), Lockpick +3 (38), Repair +2 (39)
Gun Nut
Level 3
Small Guns +6 (64), Lockpick +5 (43), Repair +5 (49)
Gun Nut
Level 4
Small Guns +3 (67), Lockpick +7 (50), Repair +6 (55)
Comprehension
Level 5
Small Guns +8 (75), Lockpick +3 (53), Repair +5 (60)
Educated
Level 6
Lockpick +12 (65), Repair +7 (67)
Gunslinger
Level 7
Small Guns +1 (76), Lockpick +5 (70), Speech +10 (25), Repair +3 (70)
Bloody Mess
Level 8
Small Guns +4 (80), Lockpick +5 (75), Repair +5 (75), Science +5 (25)
Commando
Level 9
Small Guns +4 (84), Speech +5 (30), Repair +5 (80), Science +5 (30)
Scrounger
Level 10
Small Guns +6 (90), Lockpick +3 (78), Repair +10 (90)
Finesse
Bobblehead (Medicine)
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Explosives)
Bobblehead (Endurance)
Bobblehead (Small Guns)
Bobblehead (Repair)
Level 11
Energy Weapons +20 (37)
Strong Back
Level 12
Energy Weapons +8 (45), Lockpick +4 (82), Science +8 (40)
Sniper
Bobblehead (Science)
Level 13
Energy Weapons +20 (65)
Life Giver
Level 14
Energy Weapons +5 (70), Lockpick +7 (89), Explosives +8 (35)
Lawbringer
Chinese Army: Special Ops Training Manual => Sneak +2 (23)
Big Book of Science => Science +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (31)
Grognak the Barbarian => Melee Weapons +2 (21)
Duck and Cover! => Explosives +2 (37)
Nikola Tesla and You => Energy Weapons +2 (72)
Duck and Cover! => Explosives +2 (39)
Duck and Cover! => Explosives +2 (41)
Duck and Cover! => Explosives +2 (43)
Duck and Cover! => Explosives +2 (45)
Duck and Cover! => Explosives +2 (47)
Duck and Cover! => Explosives +2 (49)
Level 15
Energy Weapons +8 (80), Lockpick +1 (90), Explosives +11 (60)
Pyromaniac
Bobblehead (Big Guns)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 16
Energy Weapons +10 (90), Science +10 (62)
Action Boy/Girl
Level 17
Sneak +12 (35), Science +8 (70)
Better Criticals
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Sneak)
Level 18
Sneak +4 (50), Science +4 (75), Big Guns +12 (40)
Concentrated Fire
Level 19
Big Guns +20 (60)
Light Step
Bobblehead (Perception)
Bobblehead (Melee Weapons)
Big Book of Science => Science +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Level 20
Big Guns +20 (80)
Grim Reaper's Sprint
Level 21
Big Guns +20 (100)
Silent Running
Level 22
Science +20 (97)
Adamantium Skeleton
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Level 23
Sneak +16 (80), Medicine +4 (36)
Fast Metabolism
D.C. Journal of Internal Medicine => Medicine +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (40)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Level 24
Melee Weapons +20 (52)
Cyborg
Level 25
Melee Weapons +20 (72)
Robotics Expert
Level 26
Melee Weapons +20 (92)
Mysterious Stranger
Level 27
Unarmed +12 (40), Melee Weapons +8 (100)
Rad Resistance
Level 28
Unarmed +20 (60)
Party Boy/Girl
Level 29
Unarmed +20 (80)
Chemist
Level 30
Unarmed +20 (100)
Almost Perfect
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