Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
37
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert (3)
Educated
Explorer
Fast Metabolism
Finesse
Fortune Finder
Grim Reaper's Sprint
Gun Nut (2)
Hematophage
Life Giver
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Rad Regeneration
Rad Resistance
Robotics Expert
Scrounger
Sniper
Strong Back
Swift Learner
Toughness
Wired Reflexes
Level 1
ST 6 PE 7 EN 7 CH 1 IN 7 AG 6 LK 6
Lockpick, Repair, and Small Guns
Level 2
Speech +8 (15), Barter +9 (16)
Gun Nut
Covert Ops
Level 3
Energy Weapons +2 (21), Lockpick +3 (40), Repair +1 (45), Explosives +2 (21), Barter +9 (25)
Gun Nut
Level 4
Small Guns +5 (50), Lockpick +10 (50), Repair +2 (47)
Educated
Level 5
Repair +3 (50), Science +17 (39)
Swift Learner
Level 6
Barter +9 (34), Science +11 (50)
Comprehension
Level 7
Energy Weapons +4 (25), Barter +16 (50)
Toughness
Level 8
Energy Weapons +20 (45)
Bloody Mess
Level 9
Energy Weapons +5 (50), Explosives +15 (36)
Fortune Finder
Level 10
Explosives +14 (50), Medicine +6 (25)
Scrounger
Level 11
Medicine +20 (45)
Commando
Level 12
Speech +15 (30), Medicine +5 (50)
Strong Back
Level 13
Speech +20 (50)
Finesse
Level 14
Sneak +20 (37)
Sniper
Level 15
Sneak +13 (50), Melee Weapons +7 (24)
Fast Metabolism
Level 16
Melee Weapons +20 (44)
Action Boy/Girl
Level 17
Unarmed +14 (33), Melee Weapons +6 (50)
Better Criticals
Level 18
Unarmed +17 (50), Explosives +3 (53)
Life Giver
Level 19
Small Guns +10 (60), Energy Weapons +10 (60)
Concentrated Fire
Level 20
Lockpick +3 (53), Repair +10 (60), Explosives +7 (60)
Grim Reaper's Sprint
Level 21
Lockpick +7 (60), Science +3 (53), Medicine +10 (60)
Explorer
Level 22
Sneak +3 (53), Barter +10 (60), Science +7 (60)
Puppies!
Level 23
Sneak +7 (60), Unarmed +3 (53), Speech +10 (60)
Cyborg
Level 24
Small Guns +10 (70), Unarmed +7 (60), Repair +3 (63)
Pyromaniac
Level 25
Lockpick +10 (70), Repair +7 (70), Barter +3 (63)
Rad Resistance
Level 26
Explosives +10 (70), Barter +7 (70), Medicine +3 (63)
Robotics Expert
Level 27
Melee Weapons +13 (63), Medicine +7 (70)
Demolition Expert
Level 28
Sneak +3 (63), Science +10 (70), Melee Weapons +7 (70)
Demolition Expert
Level 29
Sneak +7 (70), Unarmed +3 (63), Speech +10 (70)
Demolition Expert
Level 30
Small Guns +1 (79), Unarmed +7 (76), Speech +6 (94), Barter +6 (94)
Almost Perfect
Auto Expert
Booster Shot
Wired Reflexes
Barkskin
Pitt Fighter
Hematophage
Rad Regeneration
Power Armor Training
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Ant Sight
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