Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
6
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
0%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
82
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
36
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
37
 
Action Boy/Girl
Adamantium Skeleton
Better Criticals
Commando
Concentrated Fire
Educated
Explorer
Finesse
Grim Reaper's Sprint
Intense Training (10)
Master Trader
Mysterious Stranger
Nerves of Steel
No Weaknesses
Nuclear Anomaly
Rad Absorption
Size Matters
Sniper
Strong Back
Superior Defender
Tag!
Level 1
ST 8 PE 8 EN 5 CH 1 IN 8 AG 5 LK 5
Small Guns, Science, and Energy Weapons
Bobblehead (Big Guns)
Bobblehead (Intelligence)
Superior Defender
Level 2
Small Guns +5 (35), Energy Weapons +4 (40), Barter +1 (8), Science +2 (40), Medicine +2 (25), Big Guns +5 (30)
Intense Training (LK)
Bobblehead (Luck)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 3
Sneak +2 (30), Small Guns +2 (50), Energy Weapons +2 (55), Lockpick +1 (35), Unarmed +2 (32), Repair +1 (35), Explosives +1 (35), Science +1 (52), Melee Weapons +1 (35), Medicine +4 (40), Big Guns +2 (37)
Intense Training (EN)
Big Book of Science => Science +1 (53)
Level 4
Energy Weapons +5 (60), Lockpick +5 (40), Speech +4 (24), Science +2 (55), Big Guns +3 (40)
Educated
Level 5
Small Guns +1 (53), Speech +16 (40), Repair +5 (40)
Intense Training (AG)
Level 6
Sneak +8 (40), Small Guns +2 (55), Lockpick +6 (46), Medicine +6 (46)
Intense Training (EN)
Level 7
Lockpick +9 (55), Medicine +9 (55), Big Guns +4 (48)
Intense Training (EN)
Level 8
Energy Weapons +5 (65), Lockpick +5 (60), Repair +5 (45), Medicine +5 (60), Big Guns +2 (65)
Size Matters
Level 9
Sneak +10 (50), Small Guns +1 (56), Speech +10 (50), Science +1 (56)
Strong Back
Level 10
Sneak +1 (51), Small Guns +1 (57), Energy Weapons +1 (66), Lockpick +1 (61), Speech +5 (55), Repair +6 (51), Science +5 (61), Medicine +1 (61), Big Guns +1 (66)
Commando
Level 11
Energy Weapons +4 (70), Lockpick +4 (65), Repair +4 (55), Science +2 (63), Medicine +4 (65), Big Guns +4 (70)
Intense Training (AG)
Level 12
Sneak +2 (55), Small Guns +1 (60), Energy Weapons +2 (72), Lockpick +5 (70), Science +2 (65), Medicine +5 (70), Big Guns +5 (75)
Intense Training (LK)
Level 13
Energy Weapons +3 (75), Lockpick +5 (75), Repair +5 (60), Science +4 (69), Medicine +5 (75)
Sniper
Level 14
Sneak +1 (56), Energy Weapons +5 (80), Repair +10 (70), Science +1 (70), Big Guns +5 (80)
Adamantium Skeleton
Level 15
Sneak +14 (71), Speech +8 (64)
Intense Training (LK)
Level 16
Sneak +4 (77), Small Guns +4 (67), Speech +6 (70), Repair +4 (75), Science +4 (75)
Intense Training (AG)
Level 17
Sneak +3 (80), Small Guns +8 (75), Lockpick +4 (80), Speech +3 (73), Medicine +4 (80)
Action Boy/Girl
Level 18
Small Guns +6 (81), Lockpick +1 (81), Speech +2 (75), Repair +6 (81), Science +6 (81), Medicine +1 (81)
Concentrated Fire
Level 19
Energy Weapons +4 (85), Lockpick +4 (85), Repair +4 (85), Science +2 (83), Medicine +4 (85), Big Guns +4 (85)
Better Criticals
Level 20
Sneak +6 (86), Small Guns +5 (86), Energy Weapons +1 (86), Lockpick +1 (86), Speech +3 (78), Repair +1 (86), Science +3 (86), Medicine +1 (86), Big Guns +1 (86)
Explorer
Level 21
Sneak +1 (87), Small Guns +1 (87), Energy Weapons +2 (88), Lockpick +2 (88), Speech +9 (87), Repair +2 (88), Science +1 (87), Medicine +2 (88), Big Guns +2 (88)
Grim Reaper's Sprint
Level 22
Sneak +3 (90), Small Guns +3 (90), Energy Weapons +2 (90), Lockpick +2 (90), Speech +3 (90), Repair +2 (90), Science +3 (90), Medicine +2 (90), Big Guns +2 (90)
Mysterious Stranger
Level 23
Sneak +2 (92), Small Guns +2 (92), Energy Weapons +3 (93), Lockpick +3 (93), Speech +2 (92), Repair +2 (92), Science +2 (92), Medicine +3 (93), Big Guns +3 (93)
Finesse
Level 24
Sneak +3 (95), Small Guns +3 (95), Energy Weapons +2 (95), Lockpick +2 (95), Speech +2 (100), Repair +3 (95), Science +3 (95), Medicine +2 (95), Big Guns +2 (95)
No Weaknesses
Level 25
Sneak +3 (98), Small Guns +3 (98), Energy Weapons +2 (97), Lockpick +3 (98), Repair +3 (98), Science +3 (98), Medicine +3 (98), Big Guns +2 (97)
Tag! (Barter)
Level 26
Sneak +2 (100), Small Guns +2 (100), Energy Weapons +3 (100), Lockpick +2 (100), Repair +2 (100), Barter +4 (47), Science +2 (100), Medicine +2 (100), Big Guns +3 (100)
Nerves of Steel
Level 27
Barter +22 (71)
Intense Training (CH)
Level 28
Barter +22 (93)
Rad Absorption
Level 29
Explosives +15 (51), Barter +7 (100)
Master Trader
Level 30
Explosives +22 (73)
Nuclear Anomaly
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (100)
Paradise Lost => Speech +1 (100)
Duck and Cover! => Explosives +1 (74)
Duck and Cover! => Explosives +1 (75)
Duck and Cover! => Explosives +1 (76)
Duck and Cover! => Explosives +1 (77)
Duck and Cover! => Explosives +1 (78)
Duck and Cover! => Explosives +1 (79)
Duck and Cover! => Explosives +1 (80)
Duck and Cover! => Explosives +1 (81)
Duck and Cover! => Explosives +1 (82)
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