Strength
6
 
Perception
6
 
Endurance
9
 
Charisma
1
 
Intelligence
9
 
Agility
7
 
Luck
7
 
Action Points
104
 
Carry Weight
260
 
Critical Chance
12%
 
Dmg Resist
20%
 
Hit Points
470
 
Melee Damage
3.0
 
Skill Points
19
 
Barter
8
 
Big Guns
24
 
Energy Weapons
28
 
Explosives
65
 
Lockpick
75
 
Medicine
60
 
Melee Weapons
80
 
Repair
60
 
Science
60
 
Small Guns
50
 
Sneak
80
 
Speech
8
 
Unarmed
80
 
Action Boy/Girl
Ant Sight
Better Criticals
Chemist
Comprehension
Cyborg
Demolition Expert
Finesse
Intense Training (2)
Iron Fist (3)
Ninja
Paralyzing Palm
Pyromaniac
Robotics Expert
Silent Running
Strong Back
Toughness
Level 1
ST 6 PE 4 EN 9 CH 1 IN 8 AG 6 LK 6
Explosives, Lockpick, Repair
Level 2
Lockpick +8 (36), Unarmed +10 (33)
Intense Training (AG)
Level 3
Lockpick +14 (51), Sneak +4 (24)
Intense Training (LK)
Level 4
Small Guns +11 (31), Unarmed +6 (40), Sneak +1 (25)
Comprehension
Level 5
Unarmed +10 (50), Sneak +8 (33)
Iron Fist
Level 6
Sneak +18 (51)
Iron Fist
Level 7
Explosives +18 (47)
Iron Fist
Bobblehead (Intelligence)
Level 8
Small Guns +6 (37), Explosives +13 (60)
Toughness
Level 9
Medicine +19 (43)
Demolition Expert
Bobblehead (Medicine)
Level 10
Science +12 (36), Medicine +7 (60)
Finesse
Level 11
Small Guns +10 (47), Science +9 (45)
Strong Back
Level 12
Small Guns +3 (50), Science +5 (50), Melee Weapons +11 (29)
Silent Running
Level 13
Melee Weapons +19 (48)
Pyromaniac
Level 14
Science +10 (60), Melee Weapons +9 (57)
Cyborg
Level 15
Sneak +14 (75), Melee Weapons +5 (62)
Robotics Expert
Level 16
Unarmed +6 (56), Sneak +5 (80), Melee Weapons +8 (70)
Action Boy/Girl
Ant Sight
Bobblehead (Perception)
Level 17
Unarmed +3 (59), Repair +11 (50), Melee Weapons +5 (75)
Better Criticals
Level 18
Unarmed +11 (70), Repair +8 (58)
Paralyzing Palm
Level 19
Lockpick +9 (64), Unarmed +10 (80)
Chemist
Level 20
Lockpick +11 (75), Repair +2 (60), Explosives +1 (65), Melee Weapons +5 (80)
Ninja
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