Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Better Criticals
Bloody Mess
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert (3)
Educated
Entomologist
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Lady Killer/Black Widow
Light Step
Mysterious Stranger
Nerves of Steel
Ninja
Robotics Expert
Silent Running
Sniper
Level 1
ST 1 PE 9 EN 4 CH 1 IN 9 AG 7 LK 9
Lockpick, Science, and Sneak
Bobblehead (Medicine)
Level 2
Sneak +9 (45), Lockpick +5 (45), Science +5 (45)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Bobblehead (Perception)
Covert Ops
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 3
Repair +13 (55), Medicine +7 (44)
Gun Nut
Level 4
Energy Weapons +4 (41), Medicine +16 (60)
Educated
Level 5
Small Guns +11 (50), Energy Weapons +9 (50), Explosives +3 (40)
Entomologist
Level 6
Speech +13 (32), Explosives +10 (50)
Bloody Mess
Level 7
Speech +18 (50), Big Guns +5 (30)
Gunslinger
Level 8
Melee Weapons +3 (22), Big Guns +20 (50)
Commando
Level 9
Melee Weapons +23 (45)
Comprehension
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (57)
Chinese Army: Special Ops Training Manual => Sneak +2 (59)
Chinese Army: Special Ops Training Manual => Sneak +2 (61)
Chinese Army: Special Ops Training Manual => Sneak +2 (63)
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (57)
Dean's Electronics => Repair +2 (59)
Dean's Electronics => Repair +2 (61)
Dean's Electronics => Repair +2 (63)
Dean's Electronics => Repair +2 (65)
Dean's Electronics => Repair +2 (67)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (52)
Duck and Cover! => Explosives +2 (54)
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Duck and Cover! => Explosives +2 (60)
Duck and Cover! => Explosives +2 (62)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Level 10
Barter +23 (42)
Finesse
Level 11
Unarmed +10 (35), Barter +8 (50), Melee Weapons +5 (50)
Demolition Expert
Level 12
Energy Weapons +8 (58), Unarmed +15 (50)
Robotics Expert
Level 13
Energy Weapons +23 (81)
Silent Running
Level 14
Energy Weapons +9 (90), Lockpick +14 (74)
Sniper
Level 15
Lockpick +1 (75), Big Guns +22 (72)
Demolition Expert
Level 16
Small Guns +5 (55), Big Guns +18 (90)
Action Boy/Girl
Level 17
Barter +23 (73)
Better Criticals
Level 18
Speech +6 (56), Barter +17 (90)
Demolition Expert
Level 19
Speech +23 (79)
Adamantium Skeleton
Level 20
Small Guns +12 (67), Speech +11 (90)
Grim Reaper's Sprint
Level 21
Small Guns +23 (90)
Chem Resistant
Level 22
Lockpick +23 (98)
Chemist
Level 23
Lockpick +2 (100), Melee Weapons +21 (71)
Cyborg
Level 24
Unarmed +4 (54), Melee Weapons +19 (90)
Concentrated Fire
Level 25
Unarmed +23 (77)
Ninja
Level 26
Small Guns +10 (100), Unarmed +13 (90)
Nerves of Steel
Level 27
Unarmed +10 (100), Speech +1 (91), Barter +1 (91), Melee Weapons +1 (91), Big Guns +10 (100)
Mysterious Stranger
Level 28
Speech +9 (100), Barter +5 (96), Melee Weapons +9 (100)
Fast Metabolism
Level 29
Barter +4 (100)
Light Step
Level 30

Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
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