Strength
8
 
Perception
6
 
Endurance
5
 
Charisma
7
 
Intelligence
10
 
Agility
4
 
Luck
3
 
Action Points
73
 
Carry Weight
230
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
310
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
50
 
Big Guns
60
 
Energy Weapons
49
 
Explosives
16
 
Lockpick
16
 
Medicine
65
 
Melee Weapons
20
 
Repair
100
 
Science
45
 
Small Guns
100
 
Sneak
15
 
Speech
100
 
Unarmed
15
 
Daddy's Boy/Girl (3)
Educated
Fast Metabolism
Gun Nut (3)
Rad Regeneration
Size Matters (3)
Level 1
ST 7 PE 6 EN 5 CH 7 IN 9 AG 3 LK 3
Small Guns, Repair, and Speech
Level 2
Small Guns +5 (30), Speech +7 (40), Repair +3 (40), Science +3 (30), Big Guns +1 (15)
Daddy's Boy/Girl
Bobblehead (Strength)
Bobblehead (Agility)
Bobblehead (Medicine)
Bobblehead (Intelligence)
Level 3
Small Guns +8 (45), Unarmed +1 (15), Speech +10 (50), Medicine +1 (40)
Gun Nut
Rad Regeneration
Level 4
Small Guns +5 (50), Repair +3 (50), Barter +2 (20), Medicine +10 (50)
Educated
Level 5
Small Guns +1 (56), Speech +20 (70), Repair +1 (56), Medicine +1 (51)
Gun Nut
Level 6
Small Guns +4 (65), Speech +10 (80), Repair +4 (65), Barter +5 (25)
Gun Nut
Level 7
Small Guns +5 (70), Speech +10 (90), Repair +5 (70), Medicine +3 (59)
Daddy's Boy/Girl
Level 8
Sneak +3 (15), Small Guns +5 (75), Speech +10 (100), Repair +5 (75)
Size Matters
Level 9
Small Guns +5 (80), Energy Weapons +4 (20), Repair +5 (80), Barter +5 (30), Science +3 (40), Medicine +1 (60)
Size Matters
Bobblehead (Small Guns)
Bobblehead (Repair)
Level 10
Small Guns +10 (100), Repair +10 (100), Barter +3 (33)
Size Matters
Level 11
Energy Weapons +16 (36), Barter +7 (40)
Daddy's Boy/Girl
Level 12
Energy Weapons +13 (49), Barter +10 (50)
Fast Metabolism
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