Level 1
ST 7 PE 3 EN 9 CH 1 IN 8 AG 5 LK 7
Big Guns, Repair, and Explosives
Bobblehead (Strength)
Pitt Fighter
Level 2
Repair +3 (45), Explosives +4 (31), Big Guns +11 (50)
Gun Nut
Bobblehead (Intelligence)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Medicine)
Booster Shot
Rad Regeneration
Level 3
Repair +3 (55), Explosives +13 (46), Big Guns +3 (55)
Gun Nut
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Repair)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Energy Weapons)
Ant Might
Hematophage
Covert Ops
Barkskin
Auto Expert
Wired Reflexes
Power Armor Training
Level 4
Lockpick +5 (32), Repair +5 (70), Explosives +4 (60), Big Guns +5 (70)
Comprehension
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
Big Book of Science => Science +2 (39)
Big Book of Science => Science +2 (41)
Big Book of Science => Science +2 (43)
Big Book of Science => Science +2 (45)
Big Book of Science => Science +2 (47)
Chinese Army: Special Ops Training Manual => Sneak +2 (30)
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Chinese Army: Special Ops Training Manual => Sneak +2 (34)
Chinese Army: Special Ops Training Manual => Sneak +2 (36)
Chinese Army: Special Ops Training Manual => Sneak +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (36)
D.C. Journal of Internal Medicine => Medicine +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (40)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Duck and Cover! => Explosives +2 (62)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Grognak the Barbarian => Melee Weapons +2 (36)
Grognak the Barbarian => Melee Weapons +2 (38)
Grognak the Barbarian => Melee Weapons +2 (40)
Grognak the Barbarian => Melee Weapons +2 (42)
Grognak the Barbarian => Melee Weapons +2 (44)
Guns and Bullets => Small Guns +2 (43)
Guns and Bullets => Small Guns +2 (45)
Guns and Bullets => Small Guns +2 (47)
Guns and Bullets => Small Guns +2 (49)
Guns and Bullets => Small Guns +2 (51)
Lying, Congressional Style => Speech +2 (22)
Lying, Congressional Style => Speech +2 (24)
Lying, Congressional Style => Speech +2 (26)
Lying, Congressional Style => Speech +2 (28)
Lying, Congressional Style => Speech +2 (30)
Nikola Tesla and You => Energy Weapons +2 (26)
Nikola Tesla and You => Energy Weapons +2 (28)
Nikola Tesla and You => Energy Weapons +2 (30)
Nikola Tesla and You => Energy Weapons +2 (32)
Nikola Tesla and You => Energy Weapons +2 (34)
Paradise Lost => Speech +2 (32)
Lying, Congressional Style => Speech +2 (34)
Tumblers Today => Lockpick +2 (34)
Tumblers Today => Lockpick +2 (36)
Tumblers Today => Lockpick +2 (38)
Tumblers Today => Lockpick +2 (40)
Pugilism Illustrated => Unarmed +2 (38)
Pugilism Illustrated => Unarmed +2 (40)
Pugilism Illustrated => Unarmed +2 (42)
Pugilism Illustrated => Unarmed +2 (44)
Pugilism Illustrated => Unarmed +2 (46)
Tales of a Junktown Jerky Vendor => Barter +2 (22)
Tumblers Today => Lockpick +2 (42)
Tales of a Junktown Jerky Vendor => Barter +2 (24)
Tales of a Junktown Jerky Vendor => Barter +2 (26)
Tales of a Junktown Jerky Vendor => Barter +2 (28)
Tales of a Junktown Jerky Vendor => Barter +2 (30)
Level 5
Big Guns +19 (99)
Entomologist
Level 6
Lockpick +8 (50), Repair +7 (87), Science +3 (50), Big Guns +1 (100)
Toughness
Level 7
Repair +13 (100), Explosives +6 (76)
Bloody Mess
Level 8
Explosives +19 (95)
Scrounger
Level 9
Explosives +5 (100), Science +14 (64)
Strong Back
Level 10
Lockpick +8 (58), Science +11 (75)
Finesse
Level 11
Sneak +2 (40), Lockpick +17 (75)
Demolition Expert
Level 12
Lockpick +3 (78), Medicine +16 (60)
Pyromaniac
Level 13
Science +19 (94)
Life Giver
Level 14
Lockpick +13 (91), Science +6 (100)
Cyborg
Level 15
Energy Weapons +6 (50), Lockpick +9 (100), Medicine +4 (64)
Adamantium Skeleton
Level 16
Energy Weapons +10 (60), Medicine +9 (73)
Action Boy/Girl
Level 17
Energy Weapons +10 (70), Medicine +9 (82)
Fast Metabolism
Level 18
Energy Weapons +10 (80), Medicine +9 (91)
Robotics Expert
Level 19
Energy Weapons +10 (90), Medicine +9 (100)
Lady Killer/Black Widow
Level 20
Small Guns +9 (60), Energy Weapons +10 (100)
Grim Reaper's Sprint
Level 21
Small Guns +19 (79)
Intense Training (PE)
Level 22
Small Guns +19 (98)
Quantum Chemist
Level 23
Small Guns +2 (100), Speech +17 (51)
Intense Training (PE)
Level 24
Sneak +10 (50), Speech +9 (60)
Concentrated Fire
Level 25
Sneak +9 (59), Speech +10 (70)
Better Criticals
Level 26
Sneak +9 (68), Speech +10 (80)
Demolition Expert
Level 27
Sneak +9 (77), Speech +10 (90)
Demolition Expert
Level 28
Sneak +8 (100), Speech +10 (100), Barter +1 (31)
Tag! (Sneak)
Level 29
Barter +19 (50)
Rad Absorption (Sneak)
Level 30
Unarmed +7 (53), Barter +3 (53), Melee Weapons +9 (53)
Mysterious Stranger (Sneak)
The Basic Load-Out would be
Tribal Power Armor - DR 35 LK +1, ST +1, AG -1, AP +15, Melee Weapons +5 (40lbs)
Leodux's Hockey Mask - DR 4 (Invulnerable) Action Points +25
(1lb)
Vengeance - A Unique Gatling Laser found in the Deathclaw Sanctuary.
Heavy Incinerator - A powerful flame weapon found in the Broken Steel Expansion.
A Missile Launcher or Fat Boy (Your Choice) for AOE from a distance.
Shishkebab - A Custom Made sword for melee (And cruelty ^-^)
A Compliment of Plasma Grenades/Nuka Grenades, Bottlecap Mines, and a few Pulse Grenades. These are for large groups or sneak attacking around corners.