Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
4
 
Intelligence
10
 
Agility
10
 
Luck
4
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
9%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
59
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
60
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Barkskin
Comprehension
Covert Ops
Cyborg
Educated
Finesse
Hematophage
Intense Training (10)
Iron Fist (2)
Lawbringer
Life Giver
Light Step
Nuclear Anomaly
Paralyzing Palm
Pitt Fighter
Quantum Chemist
Rad Absorption
Rad Regeneration
Rad Resistance
Rad Tolerance
Strong Back
Superior Defender
Toughness
Wired Reflexes
Level 1
ST 7 PE 7 EN 7 CH 2 IN 9 AG 7 LK 1
Small Guns, Unarmed, and Melee Weapons
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 2
Small Guns +8 (40), Unarmed +6 (40), Melee Weapons +6 (40)
Intense Training (EN)
Level 3
Small Guns +10 (50), Unarmed +10 (50)
Intense Training (ST)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Level 4
Small Guns +4 (64), Unarmed +4 (64), Melee Weapons +12 (64)
Educated
Level 5
Small Guns +7 (71), Unarmed +8 (72), Melee Weapons +8 (72)
Comprehension
Big Book of Science => Science +2 (25)
Big Book of Science => Science +2 (27)
Big Book of Science => Science +2 (29)
Big Book of Science => Science +2 (31)
Big Book of Science => Science +2 (33)
Big Book of Science => Science +2 (35)
Chinese Army: Special Ops Training Manual => Sneak +2 (19)
Chinese Army: Special Ops Training Manual => Sneak +2 (21)
Chinese Army: Special Ops Training Manual => Sneak +2 (23)
D.C. Journal of Internal Medicine => Medicine +2 (35)
Dean's Electronics => Repair +2 (25)
Dean's Electronics => Repair +2 (27)
Duck and Cover! => Explosives +2 (19)
Grognak the Barbarian => Melee Weapons +2 (74)
Grognak the Barbarian => Melee Weapons +2 (76)
Grognak the Barbarian => Melee Weapons +2 (78)
Duck and Cover! => Explosives +2 (21)
Guns and Bullets => Small Guns +2 (73)
Guns and Bullets => Small Guns +2 (75)
Nikola Tesla and You => Energy Weapons +2 (19)
Nikola Tesla and You => Energy Weapons +2 (21)
Nikola Tesla and You => Energy Weapons +2 (23)
Lying, Congressional Style => Speech +2 (9)
Lying, Congressional Style => Speech +2 (11)
Lying, Congressional Style => Speech +2 (13)
Lying, Congressional Style => Speech +2 (15)
Lying, Congressional Style => Speech +2 (17)
Lying, Congressional Style => Speech +2 (19)
Paradise Lost => Speech +2 (21)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (9)
Tales of a Junktown Jerky Vendor => Barter +2 (11)
Tales of a Junktown Jerky Vendor => Barter +2 (13)
Tales of a Junktown Jerky Vendor => Barter +2 (15)
Tumblers Today => Lockpick +2 (19)
Tumblers Today => Lockpick +2 (21)
Tumblers Today => Lockpick +2 (23)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (21)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (23)
Ant Sight
Rad Regeneration
Hematophage
Level 6
Small Guns +8 (85), Unarmed +8 (86), Melee Weapons +7 (85)
Intense Training (AG)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Level 7
Lockpick +13 (50), Speech +5 (38), Science +5 (50)
Intense Training (ST)
Level 8
Sneak +1 (40), Small Guns +1 (90), Energy Weapons +3 (40), Speech +12 (50), Repair +3 (40), Barter +3 (30)
Intense Training (AG)
Level 9
Explosives +5 (40), Melee Weapons +3 (90), Medicine +12 (47), Big Guns +3 (40)
Intense Training (EN)
Level 10
Energy Weapons +8 (50), Lockpick +3 (55), Explosives +8 (50), Barter +1 (31), Medicine +3 (50)
Intense Training (PE)
Level 11
Energy Weapons +4 (55), Lockpick +4 (60), Repair +4 (45), Explosives +4 (55), Barter +3 (35), Medicine +4 (55)
Intense Training (LK)
Level 12
Small Guns +9 (100), Unarmed +9 (100), Melee Weapons +5 (96)
Intense Training (LK)
Level 13
Melee Weapons +4 (100), Big Guns +19 (60)
Intense Training (CH)
Level 14
Big Guns +23 (83)
Adamantium Skeleton
Level 15
Explosives +6 (61), Big Guns +17 (100)
Life Giver
Level 16
Explosives +23 (84)
Rad Resistance
Level 17
Explosives +16 (100), Science +7 (58)
Toughness
Level 18
Lockpick +6 (66), Science +17 (75)
Lawbringer
Barkskin
Pitt Fighter
Wired Reflexes
Superior Defender
Level 19
Lockpick +23 (89)
Light Step
Covert Ops
Level 20
Lockpick +1 (93), Science +22 (100)
Action Boy/Girl
Level 21
Lockpick +7 (100), Repair +16 (61)
Paralyzing Palm
Level 22
Repair +23 (84)
Quantum Chemist
Level 23
Repair +16 (100), Medicine +7 (62)
Finesse
Level 24
Medicine +23 (85)
Strong Back
Level 25
Energy Weapons +8 (63), Medicine +15 (100)
Iron Fist
Level 26
Energy Weapons +23 (86)
Rad Tolerance
Level 27
Sneak +23 (64)
Cyborg
Level 28
Sneak +19 (83), Energy Weapons +4 (100)
Rad Absorption
Level 29
Sneak +17 (100), Barter +6 (43)
Iron Fist
Level 30
Speech +7 (60), Barter +16 (59)
Nuclear Anomaly
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