Strength
6
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
7
 
Agility
5
 
Luck
7
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
3.0
 
Skill Points
17
 
Barter
16
 
Big Guns
16
 
Energy Weapons
34
 
Explosives
34
 
Lockpick
20
 
Medicine
22
 
Melee Weapons
18
 
Repair
36
 
Science
24
 
Small Guns
16
 
Sneak
16
 
Speech
16
 
Unarmed
16
 
Swift Learner
Level 1
ST 6 PE 5 EN 5 CH 5 IN 7 AG 5 LK 7
Explosives, Energy Weapons, and Repair
Level 2
Energy Weapons +3 (34), Lockpick +4 (20), Repair +1 (36), Explosives +3 (34), Science +4 (24), Medicine +2 (22)
Swift Learner
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