Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
23%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
80
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
54
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
56
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Better Criticals
Booster Shot
Commando
Covert Ops
Cyborg
Daddy's Boy/Girl
Educated
Entomologist
Finesse
Fortune Finder
Grim Reaper's Sprint
Gun Nut
Gunslinger
Intense Training
Light Step
Nerves of Steel
Pitt Fighter
Power Armor Training
Pyromaniac
Rad Regeneration
Robotics Expert
Scoundrel (2)
Scrounger
Silent Running
Size Matters
Sniper
Strong Back
Tag!
Thief
Toughness
Warmonger
Wired Reflexes
Level 1
ST 6 PE 5 EN 6 CH 4 IN 8 AG 6 LK 5
Unarmed, Repair, and Energy Weapons
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Booster Shot
Ant Might
Wired Reflexes
Covert Ops
Auto Expert
Pitt Fighter
Rad Regeneration
Power Armor Training
Level 2
Sneak +1 (30), Small Guns +3 (40), Energy Weapons +3 (45), Repair +2 (55), Explosives +3 (30), Science +4 (40), Medicine +2 (35), Big Guns +1 (30)
Gun Nut
Level 3
Energy Weapons +1 (46), Unarmed +1 (45), Repair +2 (57), Medicine +15 (50)
Thief
Level 4
Small Guns +5 (45), Energy Weapons +4 (50), Lockpick +5 (40), Speech +2 (27), Repair +3 (60)
Educated
Level 5
Energy Weapons +7 (57), Speech +3 (30), Repair +1 (61), Barter +5 (30), Science +6 (46)
Entomologist
Level 6
Sneak +5 (40), Energy Weapons +3 (60), Speech +5 (35), Repair +3 (64), Science +4 (50), Melee Weapons +2 (33)
Fortune Finder
Level 7
Energy Weapons +4 (64), Speech +5 (40), Repair +6 (70), Medicine +2 (57), Big Guns +5 (35)
Daddy's Boy/Girl
Level 8
Energy Weapons +8 (72), Repair +6 (76), Science +5 (60), Medicine +3 (60)
Scrounger
Level 9
Energy Weapons +3 (75), Speech +1 (41), Repair +7 (83), Explosives +10 (40), Barter +1 (31)
Strong Back
Level 10
Sneak +1 (41), Lockpick +3 (43), Repair +5 (88), Explosives +1 (41), Barter +4 (35), Science +3 (63), Big Guns +5 (40)
Finesse
Level 11
Sneak +2 (43), Energy Weapons +2 (77), Lockpick +7 (50), Speech +2 (43), Repair +2 (90), Explosives +1 (42), Science +2 (65), Medicine +2 (62), Big Guns +2 (42)
Commando
Level 12
Sneak +2 (45), Energy Weapons +3 (80), Lockpick +7 (57), Repair +3 (93), Explosives +2 (44), Science +2 (67), Melee Weapons +1 (34), Medicine +2 (64)
Robotics Expert
Level 13
Energy Weapons +3 (83), Lockpick +3 (60), Repair +7 (100), Science +3 (70), Medicine +4 (68), Big Guns +2 (44)
Sniper
Level 14
Energy Weapons +3 (96), Lockpick +3 (63), Speech +1 (44), Explosives +6 (50), Science +3 (73), Medicine +4 (72), Big Guns +2 (46)
Cyborg
Level 15
Sneak +1 (46), Energy Weapons +4 (100), Lockpick +2 (65), Explosives +10 (60), Medicine +3 (75), Big Guns +2 (48)
Light Step
Level 16
Sneak +2 (48), Lockpick +3 (68), Speech +6 (50), Explosives +3 (63), Barter +2 (37), Science +2 (75), Melee Weapons +1 (35), Big Guns +3 (51)
Tag! (Medicine)
Level 17
Sneak +2 (50), Small Guns +6 (51), Lockpick +2 (70), Explosives +2 (65), Barter +3 (40), Melee Weapons +5 (40), Medicine +2 (92)
Better Criticals (Medicine)
Level 18
Lockpick +4 (74), Barter +2 (42), Science +7 (82), Medicine +8 (100), Big Guns +1 (52)
Action Boy/Girl (Medicine)
Level 19
Sneak +4 (54), Small Guns +2 (53), Lockpick +6 (80), Speech +6 (56), Explosives +2 (67), Science +2 (84)
Pyromaniac (Medicine)
Level 20
Small Guns +3 (56), Lockpick +4 (84), Speech +4 (60), Explosives +3 (70), Barter +3 (45), Science +4 (88), Big Guns +1 (53)
Grim Reaper's Sprint (Medicine)
Level 21
Sneak +3 (57), Small Guns +4 (60), Lockpick +3 (87), Speech +3 (63), Explosives +2 (72), Science +3 (91), Big Guns +4 (72)
Size Matters (Medicine)
Level 22
Sneak +3 (60), Small Guns +5 (65), Lockpick +3 (90), Speech +1 (64), Explosives +2 (74), Barter +5 (50), Science +3 (94)
Toughness (Medicine)
Level 23
Sneak +1 (61), Lockpick +4 (94), Speech +1 (65), Explosives +6 (80), Science +6 (100), Big Guns +4 (76)
Intense Training (IN)
Level 24
Sneak +1 (72), Small Guns +3 (68), Lockpick +6 (100), Unarmed +5 (50), Speech +4 (69), Big Guns +4 (80)
Silent Running (Medicine)
Level 25
Sneak +8 (80), Small Guns +2 (70), Speech +6 (75), Explosives +5 (85), Barter +2 (52)
Gunslinger (Medicine)
Level 26
Sneak +2 (82), Small Guns +4 (74), Speech +5 (80), Explosives +2 (87), Barter +3 (55), Melee Weapons +3 (43), Big Guns +4 (84)
Nerves of Steel (Medicine)
Level 27
Sneak +3 (85), Small Guns +6 (80), Explosives +3 (90), Barter +3 (58), Melee Weapons +2 (45), Big Guns +6 (90)
Warmonger (Medicine)
Level 28
Sneak +5 (90), Small Guns +3 (83), Explosives +3 (93), Barter +2 (65), Melee Weapons +5 (50), Big Guns +5 (95)
Scoundrel (Medicine)
Level 29
Sneak +4 (94), Small Guns +2 (85), Speech +5 (95), Explosives +7 (100), Big Guns +5 (100)
Scoundrel (Medicine)
Level 30
Sneak +6 (100), Small Guns +12 (100), Speech +5 (100)
Almost Perfect (Medicine)
Coppola9422, over 15 years ago:
wow no offence but this isnt a good setup..........
SypherGenocide, over 15 years ago:
Agreed, bad setup, perks are crap and you took all Bobbleheads at Level 1, which is impossible.
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