Strength
8
 
Perception
6
 
Endurance
10
 
Charisma
4
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
280
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
590
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
80
 
Big Guns
92
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
80
 
Melee Weapons
80
 
Repair
80
 
Science
80
 
Small Guns
80
 
Sneak
80
 
Speech
80
 
Unarmed
80
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (10)
Mysterious Stranger
Nerves of Steel
Nuclear Anomaly
Party Boy/Girl
Pitt Fighter
Power Armor Training
Quantum Chemist
Rad Regeneration
Silent Running
Sniper
Strong Back
Wired Reflexes
Level 1
ST 4 PE 5 EN 5 CH 3 IN 7 AG 9 LK 7
Small Guns, Lockpick, and Speech
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Ant Might
Barkskin
Power Armor Training
Wired Reflexes
Pitt Fighter
Auto Expert
Covert Ops
Booster Shot
Dream Crusher
Hematophage
Rad Regeneration
Level 2
Small Guns +18 (73)
Intense Training (LK)
Level 3
Small Guns +2 (75), Lockpick +3 (50), Science +13 (49)
Intense Training (LK)
Level 4
Sneak +8 (45), Speech +10 (50)
Educated
Level 5
Sneak +5 (50), Energy Weapons +1 (30), Unarmed +11 (40), Explosives +1 (30), Science +1 (50), Melee Weapons +1 (30), Big Guns +1 (30)
Comprehension
Level 6
Unarmed +10 (50), Barter +11 (36)
Bloody Mess
Level 7
Barter +4 (40), Medicine +17 (50)
Intense Training (ST)
Level 8
Explosives +20 (50), Melee Weapons +1 (33)
Commando
Level 9
Repair +4 (37), Melee Weapons +17 (50)
Strong Back
Level 10
Repair +1 (38), Big Guns +20 (50)
Mysterious Stranger
Level 11
Repair +12 (50), Barter +9 (49)
Finesse
Level 12
Energy Weapons +20 (50), Barter +1 (50)
Sniper
Level 13
Sneak +15 (75), Energy Weapons +6 (56)
Silent Running
Level 14
Energy Weapons +1 (57), Science +10 (60), Medicine +10 (60)
Intense Training (ST)
Level 15
Energy Weapons +18 (75), Melee Weapons +3 (55)
Adamantium Skeleton
Level 16
Science +15 (75), Melee Weapons +6 (61)
Action Boy/Girl
Level 17
Melee Weapons +14 (75), Medicine +7 (67)
Better Criticals
Level 18
Repair +13 (63), Medicine +8 (75)
Concentrated Fire
Level 19
Repair +12 (75), Big Guns +9 (61)
Intense Training (EN)
Level 20
Explosives +7 (57), Big Guns +14 (75)
Grim Reaper's Sprint
Level 21
Unarmed +3 (57), Explosives +18 (75)
Intense Training (EN)
Level 22
Speech +21 (71)
Quantum Chemist
Level 23
Unarmed +16 (75), Speech +4 (75), Big Guns +1 (80)
Intense Training (EN)
Level 24
Lockpick +21 (71)
Intense Training (IN)
Level 25
Barter +22 (72)
Intense Training (EN)
Level 26
Energy Weapons +5 (80), Lockpick +4 (75), Explosives +5 (80), Barter +8 (80)
Nerves of Steel
Level 27
Sneak +4 (79), Small Guns +5 (80), Lockpick +5 (80), Repair +1 (80), Science +1 (80), Melee Weapons +5 (80), Medicine +1 (80)
Intense Training (IN)
Level 28
Sneak +1 (80), Unarmed +3 (80), Speech +5 (80), Explosives +14 (94)
Party Boy/Girl
Level 29
Energy Weapons +10 (100), Lockpick +7 (87), Explosives +6 (100)
Cyborg
Level 30
Lockpick +13 (100), Big Guns +10 (92)
Nuclear Anomaly
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