Strength
10
 
Perception
6
 
Endurance
5
 
Charisma
3
 
Intelligence
7
 
Agility
7
 
Luck
2
 
Action Points
79
 
Carry Weight
250
 
Critical Chance
2%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
5.0
 
Skill Points
17
 
Barter
9
 
Big Guns
13
 
Energy Weapons
15
 
Explosives
30
 
Lockpick
15
 
Medicine
17
 
Melee Weapons
38
 
Repair
32
 
Science
17
 
Small Guns
17
 
Sneak
17
 
Speech
9
 
Unarmed
13
 
Level 1
ST 10 PE 6 EN 5 CH 3 IN 7 AG 7 LK 2
Melee Weapons, Explosives, and Repair
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