Strength
1
 
Perception
8
 
Endurance
3
 
Charisma
3
 
Intelligence
10
 
Agility
5
 
Luck
10
 
Action Points
75
 
Carry Weight
160
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
160
 
Melee Damage
0.5
 
Skill Points
20
 
Barter
13
 
Big Guns
13
 
Energy Weapons
38
 
Explosives
23
 
Lockpick
23
 
Medicine
27
 
Melee Weapons
9
 
Repair
42
 
Science
42
 
Small Guns
17
 
Sneak
17
 
Speech
13
 
Unarmed
13
 
Level 1
ST 1 PE 8 EN 3 CH 3 IN 10 AG 5 LK 10
Science, Energy Weapons, and Repair
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