Strength
10
 
Perception
6
 
Endurance
7
 
Charisma
3
 
Intelligence
6
 
Agility
5
 
Luck
3
 
Action Points
75
 
Carry Weight
250
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
5.0
 
Skill Points
16
 
Barter
10
 
Big Guns
40
 
Energy Weapons
31
 
Explosives
16
 
Lockpick
16
 
Medicine
18
 
Melee Weapons
30
 
Repair
21
 
Science
16
 
Small Guns
35
 
Sneak
14
 
Speech
10
 
Unarmed
18
 
Gun Nut
Level 1
ST 10 PE 6 EN 7 CH 3 IN 6 AG 5 LK 3
Small Guns, Big Guns, and Energy Weapons
Level 2
Small Guns +1 (35), Melee Weapons +6 (30), Medicine +2 (18), Big Guns +7 (40)
Gun Nut
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