Strength
2
 
Perception
8
 
Endurance
5
 
Charisma
10
 
Intelligence
10
 
Agility
2
 
Luck
3
 
Action Points
69
 
Carry Weight
170
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
1.0
 
Skill Points
20
 
Barter
40
 
Big Guns
14
 
Energy Weapons
25
 
Explosives
20
 
Lockpick
20
 
Medicine
30
 
Melee Weapons
8
 
Repair
55
 
Science
25
 
Small Guns
8
 
Sneak
8
 
Speech
40
 
Unarmed
14
 
Swift Learner
Level 1
ST 2 PE 8 EN 5 CH 10 IN 10 AG 2 LK 3
Barter, Speech, and Repair
Level 2
Energy Weapons +5 (25), Speech +1 (40), Repair +6 (45), Barter +1 (40), Science +1 (25), Medicine +6 (30)
Swift Learner
Bobblehead (Repair)
Meinhegemon, 3 months ago:
From ShantyTown.
Gained citizenship from VaultCity through indentured servitude pathway (alongside father and mother) from the time I was 14 until 24. Went off and started my own repair shop for wasteland travelers in New Reno. It did well at first, but then the Wrights got involved. They shook me down for protection money, and then the NCR raised taxes. In the end I had to close my business.

Father wanted a Truck, but got me instead. Immigrated from one of the 80's tribes.
Meinhegemon, 3 months ago:
Proficiency: Mechanical & Metalworking
Saving Throw: Intelligence
Meinhegemon, 3 months ago:
Equipment:
Reinforced Leather + Wasteland Shield (15AC vs Melee/13AC vs Guns)
Plasma Piston (1d6-physical + 1d6-energy + perception mod)
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