Strength
5
 
Perception
8
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
10%
 
Hit Points
250
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
15
 
Big Guns
15
 
Energy Weapons
70
 
Explosives
21
 
Lockpick
60
 
Medicine
50
 
Melee Weapons
15
 
Repair
38
 
Science
60
 
Small Guns
15
 
Sneak
15
 
Speech
15
 
Unarmed
15
 
Educated
Intense Training (3)
Toughness
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Medicine, Science, and Lockpick
Level 2
Energy Weapons +10 (27), Lockpick +10 (42)
Intense Training (PE)
Bobblehead (Medicine)
Level 3
Energy Weapons +10 (39), Lockpick +5 (49), Science +5 (45)
Intense Training (PE)
Level 4
Energy Weapons +12 (51), Lockpick +1 (50), Repair +2 (27), Science +5 (50)
Educated
Level 5
Energy Weapons +9 (62), Lockpick +5 (57), Repair +4 (31), Science +5 (55)
Intense Training (PE)
Level 6
Energy Weapons +8 (70), Lockpick +3 (60), Repair +7 (38), Science +5 (60)
Toughness
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