Level 1
ST 8 PE 4 EN 5 CH 1 IN 9 AG 7 LK 6
Sneak, Small Guns, Repair
Level 2
Small Guns +2 (37), Unarmed +3 (19), Sneak +6 (41), Repair +2 (41), Science +1 (25), Melee Weapons +3 (25), Medicine +2 (26)
Intense Training (LK)
Bobblehead (Intelligence)
Rad Regeneration
Ant Might
Level 3
Small Guns +3 (40), Unarmed +1 (20), Speech +2 (10), Sneak +4 (45), Repair +2 (45), Science +3 (30), Melee Weapons +3 (30), Medicine +2 (30)
Intense Training (LK)
Barkskin
Level 4
Small Guns +1 (41), Energy Weapons +4 (18), Lockpick +4 (18), Unarmed +1 (21), Speech +1 (11), Explosives +4 (18), Barter +2 (10), Science +1 (31), Melee Weapons +1 (31), Medicine +1 (31)
Educated
Wired Reflexes
Hematophage
Level 5
Small Guns +4 (45), Energy Weapons +2 (20), Lockpick +2 (20), Speech +3 (14), Explosives +2 (20), Science +1 (32), Melee Weapons +4 (35), Big Guns +2 (18), Medicine +3 (34)
Comprehension
Level 6
Lockpick +6 (26), Unarmed +3 (26), Explosives +1 (21), Barter +1 (11), Science +3 (35), Melee Weapons +2 (37), Big Guns +3 (23), Medicine +4 (38)
Intense Training (EN)
Level 7
Lockpick +4 (30), Unarmed +4 (30), Speech +4 (18), Explosives +4 (25), Melee Weapons +3 (40), Big Guns +2 (25), Medicine +2 (40)
Toughness
Level 8
Lockpick +5 (35), Unarmed +5 (35), Speech +3 (21), Melee Weapons +5 (45), Medicine +5 (45)
Commando
Level 9
Lockpick +5 (40), Unarmed +10 (45), Speech +3 (24), Barter +5 (16)
Intense Training (AG)
Level 10
Lockpick +5 (45), Explosives +18 (43)
Intense Training (EN)
Level 11
Speech +17 (41), Explosives +2 (45), Barter +4 (20)
Intense Training (EN)
Level 12
Energy Weapons +3 (23), Speech +4 (45), Barter +3 (23), Science +9 (44), Big Guns +4 (35)
Intense Training (EN)
Level 13
Energy Weapons +18 (43), Science +1 (45), Big Guns +4 (39)
Intense Training (PE)
Level 14
Energy Weapons +2 (47), Barter +15 (38), Big Guns +6 (45)
Intense Training (PE)
Level 15
Small Guns +3 (50), Energy Weapons +3 (50), Lockpick +1 (50), Sneak +3 (50), Explosives +1 (50), Barter +7 (45), Science +5 (50)
Sniper
Level 16
Speech +5 (50), Repair +5 (50), Barter +3 (48), Melee Weapons +5 (50), Big Guns +5 (50)
Action Boy/Girl
Level 17
Small Guns +3 (55), Unarmed +2 (53), Speech +3 (53), Sneak +3 (55), Repair +2 (52), Barter +2 (50), Science +3 (53), Medicine +5 (50)
Intense Training (AG)
Level 18
Small Guns +5 (60), Energy Weapons +10 (60), Repair +3 (55), Barter +1 (51), Melee Weapons +4 (54)
Silent Running
Level 19
Lockpick +5 (55), Unarmed +2 (55), Speech +2 (55), Explosives +5 (55), Barter +1 (52), Science +2 (55), Melee Weapons +1 (55), Medicine +5 (55)
Better Criticals
Level 20
Lockpick +5 (60), Repair +5 (60), Explosives +3 (58), Science +5 (60), Medicine +5 (60)
Grim Reaper's Sprint
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
Power Armor Training
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (73)
Duck and Cover! => Explosives +2 (75)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (70)
Grognak the Barbarian => Melee Weapons +2 (72)
Grognak the Barbarian => Melee Weapons +2 (74)
Grognak the Barbarian => Melee Weapons +2 (76)
Grognak the Barbarian => Melee Weapons +2 (78)
Grognak the Barbarian => Melee Weapons +2 (80)
Grognak the Barbarian => Melee Weapons +2 (82)
Grognak the Barbarian => Melee Weapons +2 (84)
Grognak the Barbarian => Melee Weapons +2 (86)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (75)
Guns and Bullets => Small Guns +2 (77)
Guns and Bullets => Small Guns +2 (79)
Guns and Bullets => Small Guns +2 (81)
Guns and Bullets => Small Guns +2 (83)
Guns and Bullets => Small Guns +2 (85)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (65)
Lying, Congressional Style => Speech +2 (70)
Lying, Congressional Style => Speech +2 (72)
Lying, Congressional Style => Speech +2 (74)
Lying, Congressional Style => Speech +2 (76)
Lying, Congressional Style => Speech +2 (78)
Lying, Congressional Style => Speech +2 (80)
Lying, Congressional Style => Speech +2 (82)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (75)
Nikola Tesla and You => Energy Weapons +2 (77)
Nikola Tesla and You => Energy Weapons +2 (79)
Nikola Tesla and You => Energy Weapons +2 (81)
Nikola Tesla and You => Energy Weapons +2 (83)
Nikola Tesla and You => Energy Weapons +2 (85)
Nikola Tesla and You => Energy Weapons +2 (87)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (70)
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (67)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (69)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (71)
Tumblers Today => Lockpick +2 (75)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (73)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (75)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
Tumblers Today => Lockpick +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (81)
Tumblers Today => Lockpick +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (67)
Pugilism Illustrated => Unarmed +2 (80)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Tumblers Today => Lockpick +2 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (83)
Tumblers Today => Lockpick +2 (83)
Tumblers Today => Lockpick +2 (85)
Pugilism Illustrated => Unarmed +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
Pugilism Illustrated => Unarmed +2 (88)
Tumblers Today => Lockpick +2 (87)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (69)
Tumblers Today => Lockpick +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (71)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (73)
Tales of a Junktown Jerky Vendor => Barter +2 (75)
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)