Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
76
 
Big Guns
96
 
Energy Weapons
95
 
Explosives
95
 
Lockpick
97
 
Medicine
91
 
Melee Weapons
99
 
Repair
91
 
Science
91
 
Small Guns
97
 
Sneak
97
 
Speech
95
 
Unarmed
91
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Demolition Expert (3)
Educated
Entomologist
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training
Lady Killer/Black Widow
Life Giver
Nerves of Steel
Pitt Fighter
Power Armor Training
Pyromaniac
Quantum Chemist
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 6 CH 1 IN 8 AG 7 LK 7
Small Guns, Sneak, and Speech
Bobblehead (Medicine)
Level 2
Sneak +5 (40), Small Guns +5 (40), Lockpick +1 (19), Explosives +7 (25)
Intense Training (IN)
Bobblehead (Intelligence)
Rad Regeneration
Level 3
Sneak +5 (45), Small Guns +5 (45), Lockpick +6 (25), Medicine +4 (40)
Lady Killer/Black Widow
Bobblehead (Lockpick)
Level 4
Small Guns +5 (50), Lockpick +15 (50)
Educated
Bobblehead (Small Guns)
Level 5
Small Guns +10 (70), Repair +13 (39)
Comprehension
Level 6
Sneak +5 (50), Small Guns +5 (75), Speech +12 (35), Repair +1 (40)
Toughness
Ant Sight
Bobblehead (Science)
Bobblehead (Repair)
Level 7
Lockpick +4 (56), Speech +5 (40), Science +14 (50)
Bloody Mess
Bobblehead (Speech)
Level 8
Lockpick +19 (75), Repair +1 (51), Explosives +3 (30)
Strong Back
Barkskin
Hematophage
Level 9
Small Guns +5 (80), Energy Weapons +14 (34), Repair +4 (55)
Commando
Wired Reflexes
Level 10
Energy Weapons +3 (37), Science +20 (70)
Finesse
Level 11
Repair +13 (68), Science +10 (80)
Scrounger
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Level 12
Energy Weapons +1 (48), Repair +2 (70), Explosives +20 (60)
Silent Running
Bobblehead (Barter)
Level 13
Sneak +10 (70), Energy Weapons +13 (61)
Life Giver
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Level 14
Energy Weapons +9 (70), Medicine +10 (50), Big Guns +4 (32)
Sniper
Level 15
Sneak +5 (85), Small Guns +5 (85), Energy Weapons +5 (75), Repair +8 (78)
Robotics Expert
Level 16
Repair +2 (80), Medicine +10 (60), Big Guns +11 (43)
Better Criticals
Level 17
Speech +1 (51), Big Guns +22 (65)
Action Boy/Girl
Level 18
Speech +3 (54), Big Guns +20 (85)
Cyborg
Level 19
Unarmed +21 (49), Big Guns +2 (87)
Entomologist
Level 20
Unarmed +1 (50), Repair +5 (85), Science +5 (85), Medicine +12 (72)
Grim Reaper's Sprint
Level 21
Lockpick +10 (85), Medicine +13 (85)
Pyromaniac
Level 22
Sneak +1 (86), Explosives +22 (82)
Quantum Chemist
Covert Ops
Power Armor Training
Level 23
Sneak +2 (88), Speech +12 (66), Repair +4 (89), Science +1 (89), Medicine +4 (89)
Adamantium Skeleton
Level 24
Energy Weapons +1 (86), Unarmed +9 (59), Speech +9 (75), Explosives +4 (86)
Demolition Expert
Auto Expert
Booster Shot
Pitt Fighter
Level 25
Unarmed +21 (80), Melee Weapons +2 (28)
Demolition Expert
Superior Defender
Ghoul Ecology
Level 26
Melee Weapons +23 (51)
Nerves of Steel
Level 27
Melee Weapons +23 (74)
Warmonger
Xenotech Expert
Level 28
Sneak +1 (89), Small Guns +1 (89), Energy Weapons +1 (87), Lockpick +1 (89), Unarmed +1 (81), Explosives +1 (87), Barter +4 (22), Melee Weapons +13 (87)
Demolition Expert
Level 29
Barter +23 (45)
Explorer
Level 30
Sneak +1 (95), Small Guns +1 (95), Energy Weapons +1 (93), Lockpick +1 (95), Unarmed +1 (89), Speech +1 (93), Repair +1 (91), Explosives +1 (93), Barter +12 (74), Science +1 (91), Melee Weapons +1 (97), Medicine +1 (91)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Wingnut, over 11 years ago:
Levels 1-20 are original content only.

The economy is broken. Sell ammo you don't use ( like 5mm in my case ) or extra mines and grenades ( they get prohibitively heavy and 10 usually suffices in most cases of each. I use grenades to deal with gas leaks and little else personally ) Sell chems ( my favorite source of income as it has zero weight and every merchant in the game buys it and it is every where you go ). Barter is a throw away skill. Period. End of discussion.

Cyborg could have been taken sooner but the energy weapons to repair are scarce until I take it. If you played one against the other you more than likely have wired reflexes AND the nice laser. It's a very nice weapon and becomes easy to repair when the Enclave start showing up.
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