Level 1
ST 5 PE 6 EN 6 CH 1 IN 8 AG 7 LK 7
Small Guns, Sneak, and Speech
Bobblehead (Medicine)
Level 2
Sneak +5 (40), Small Guns +5 (40), Lockpick +1 (19), Explosives +7 (25)
Intense Training (IN)
Bobblehead (Intelligence)
Rad Regeneration
Level 3
Sneak +5 (45), Small Guns +5 (45), Lockpick +6 (25), Medicine +4 (40)
Lady Killer/Black Widow
Bobblehead (Lockpick)
Level 4
Small Guns +5 (50), Lockpick +15 (50)
Educated
Bobblehead (Small Guns)
Level 5
Small Guns +10 (70), Repair +13 (39)
Comprehension
Level 6
Sneak +5 (50), Small Guns +5 (75), Speech +12 (35), Repair +1 (40)
Toughness
Ant Sight
Bobblehead (Science)
Bobblehead (Repair)
Level 7
Lockpick +4 (56), Speech +5 (40), Science +14 (50)
Bloody Mess
Bobblehead (Speech)
Level 8
Lockpick +19 (75), Repair +1 (51), Explosives +3 (30)
Strong Back
Barkskin
Hematophage
Level 9
Small Guns +5 (80), Energy Weapons +14 (34), Repair +4 (55)
Commando
Wired Reflexes
Level 10
Energy Weapons +3 (37), Science +20 (70)
Finesse
Level 11
Repair +13 (68), Science +10 (80)
Scrounger
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Level 12
Energy Weapons +1 (48), Repair +2 (70), Explosives +20 (60)
Silent Running
Bobblehead (Barter)
Level 13
Sneak +10 (70), Energy Weapons +13 (61)
Life Giver
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Level 14
Energy Weapons +9 (70), Medicine +10 (50), Big Guns +4 (32)
Sniper
Level 15
Sneak +5 (85), Small Guns +5 (85), Energy Weapons +5 (75), Repair +8 (78)
Robotics Expert
Level 16
Repair +2 (80), Medicine +10 (60), Big Guns +11 (43)
Better Criticals
Level 17
Speech +1 (51), Big Guns +22 (65)
Action Boy/Girl
Level 18
Speech +3 (54), Big Guns +20 (85)
Cyborg
Level 19
Unarmed +21 (49), Big Guns +2 (87)
Entomologist
Level 20
Unarmed +1 (50), Repair +5 (85), Science +5 (85), Medicine +12 (72)
Grim Reaper's Sprint
Level 21
Lockpick +10 (85), Medicine +13 (85)
Pyromaniac
Level 22
Sneak +1 (86), Explosives +22 (82)
Quantum Chemist
Covert Ops
Power Armor Training
Level 23
Sneak +2 (88), Speech +12 (66), Repair +4 (89), Science +1 (89), Medicine +4 (89)
Adamantium Skeleton
Level 24
Energy Weapons +1 (86), Unarmed +9 (59), Speech +9 (75), Explosives +4 (86)
Demolition Expert
Auto Expert
Booster Shot
Pitt Fighter
Level 25
Unarmed +21 (80), Melee Weapons +2 (28)
Demolition Expert
Superior Defender
Ghoul Ecology
Level 26
Melee Weapons +23 (51)
Nerves of Steel
Level 27
Melee Weapons +23 (74)
Warmonger
Xenotech Expert
Level 28
Sneak +1 (89), Small Guns +1 (89), Energy Weapons +1 (87), Lockpick +1 (89), Unarmed +1 (81), Explosives +1 (87), Barter +4 (22), Melee Weapons +13 (87)
Demolition Expert
Level 29
Barter +23 (45)
Explorer
Level 30
Sneak +1 (95), Small Guns +1 (95), Energy Weapons +1 (93), Lockpick +1 (95), Unarmed +1 (89), Speech +1 (93), Repair +1 (91), Explosives +1 (93), Barter +12 (74), Science +1 (91), Melee Weapons +1 (97), Medicine +1 (91)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
The economy is broken. Sell ammo you don't use ( like 5mm in my case ) or extra mines and grenades ( they get prohibitively heavy and 10 usually suffices in most cases of each. I use grenades to deal with gas leaks and little else personally ) Sell chems ( my favorite source of income as it has zero weight and every merchant in the game buys it and it is every where you go ). Barter is a throw away skill. Period. End of discussion.
Cyborg could have been taken sooner but the energy weapons to repair are scarce until I take it. If you played one against the other you more than likely have wired reflexes AND the nice laser. It's a very nice weapon and becomes easy to repair when the Enclave start showing up.