Strength
9
 
Perception
8
 
Endurance
9
 
Charisma
1
 
Intelligence
10
 
Agility
8
 
Luck
6
 
Action Points
106
 
Carry Weight
290
 
Critical Chance
11%
 
Dmg Resist
28%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
7
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
21
 
Speech
54
 
Unarmed
60
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Dream Crusher
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (6)
Life Giver
Nerves of Steel
Nuclear Anomaly
Pitt Fighter
Power Armor Training
Quantum Chemist
Rad Absorption
Rad Regeneration
Sniper
Solar Powered
Strong Back
Swift Learner
Tag!
Toughness
Wired Reflexes
Level 1
ST 4 PE 7 EN 6 CH 1 IN 9 AG 7 LK 6
Small Guns, Repair, Medicine
Level 2
Small Guns +5 (39), Repair +2 (40), Science +2 (25), Big Guns +9 (26), Medicine +1 (39)
Intense Training (ST)
Bobblehead (Intelligence)
Wired Reflexes
Level 3
Small Guns +2 (41), Energy Weapons +4 (23), Lockpick +2 (21), Speech +2 (9), Explosives +1 (20), Big Guns +9 (35)
Swift Learner
Bobblehead (Big Guns)
Barkskin
Guns and Bullets => Small Guns +1 (42)
Level 4
Small Guns +2 (44), Energy Weapons +3 (26), Lockpick +3 (24), Speech +1 (10), Repair +2 (44), Explosives +3 (23), Science +3 (30), Big Guns +1 (46), Medicine +2 (43)
Educated
Bobblehead (Endurance)
Ant Might
Bobblehead (Perception)
Paradise Lost => Speech +1 (11)
Level 5
Small Guns +10 (54), Energy Weapons +5 (33), Lockpick +2 (28), Explosives +2 (27), Science +1 (31), Big Guns +3 (51)
Comprehension
Bobblehead (Energy Weapons)
Rad Regeneration
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (53)
Level 6
Small Guns +2 (56), Energy Weapons +4 (47), Lockpick +2 (30), Repair +2 (46), Explosives +4 (31), Science +2 (33), Melee Weapons +4 (21), Big Guns +1 (54), Medicine +2 (45)
Gunslinger
Bobblehead (Strength)
Booster Shot
Level 7
Small Guns +4 (60), Energy Weapons +3 (50), Lockpick +2 (32), Repair +2 (48), Explosives +2 (33), Science +3 (36), Melee Weapons +2 (25), Big Guns +2 (56), Medicine +3 (48)
Toughness
Bobblehead (Medicine)
Covert Ops
Guns and Bullets => Small Guns +2 (65)
Level 8
Small Guns +3 (68), Energy Weapons +2 (52), Lockpick +4 (39), Repair +6 (54), Explosives +2 (35), Science +2 (41), Melee Weapons +2 (27), Medicine +2 (60)
Strong Back
Pitt Fighter
Level 9
Small Guns +3 (71), Energy Weapons +3 (55), Lockpick +4 (43), Repair +2 (56), Explosives +3 (38), Science +2 (43), Melee Weapons +3 (30), Medicine +3 (63)
Commando
Level 10
Small Guns +3 (74), Energy Weapons +2 (57), Lockpick +2 (45), Repair +2 (58), Explosives +3 (41), Science +2 (45), Melee Weapons +3 (33), Big Guns +3 (59), Medicine +3 (66)
Finesse
Level 11
Small Guns +3 (77), Energy Weapons +3 (60), Lockpick +1 (46), Repair +2 (60), Explosives +2 (43), Science +5 (50), Melee Weapons +2 (35), Big Guns +3 (64), Medicine +2 (68)
Intense Training (EN)
Level 12
Small Guns +3 (80), Energy Weapons +3 (63), Lockpick +3 (49), Repair +3 (63), Explosives +3 (46), Science +2 (52), Melee Weapons +2 (37), Big Guns +2 (66), Medicine +2 (70)
Life Giver
Level 13
Small Guns +5 (85), Energy Weapons +1 (64), Lockpick +2 (51), Repair +2 (65), Explosives +2 (48), Science +4 (56), Melee Weapons +3 (40), Big Guns +1 (67), Medicine +3 (73)
Sniper
Level 14
Small Guns +3 (88), Energy Weapons +2 (66), Lockpick +2 (53), Repair +3 (68), Explosives +2 (50), Science +3 (59), Melee Weapons +3 (43), Big Guns +3 (72), Medicine +2 (75)
Intense Training (EN)
Level 15
Small Guns +2 (90), Lockpick +3 (56), Repair +3 (71), Explosives +3 (53), Science +3 (62), Melee Weapons +2 (45), Big Guns +4 (76), Medicine +3 (78)
Adamantium Skeleton
Level 16
Small Guns +5 (95), Repair +3 (74), Science +3 (65), Melee Weapons +3 (48), Big Guns +3 (94), Medicine +6 (84)
Tag! (Big Guns)
Level 17
Small Guns +5 (100), Energy Weapons +2 (68), Lockpick +2 (58), Repair +2 (76), Explosives +1 (54), Science +2 (67), Melee Weapons +2 (50), Big Guns +6 (100), Medicine +1 (85)
Better Criticals
Level 18
Energy Weapons +4 (72), Lockpick +2 (60), Repair +4 (80), Explosives +3 (57), Science +3 (70), Melee Weapons +2 (52), Medicine +5 (90)
Concentrated Fire
Level 19
Energy Weapons +4 (86), Lockpick +6 (66), Repair +3 (83), Explosives +4 (61), Science +2 (72), Melee Weapons +1 (53), Medicine +3 (93)
Cyborg
Level 20
Energy Weapons +3 (89), Lockpick +4 (70), Repair +3 (86), Explosives +4 (65), Science +4 (76), Melee Weapons +3 (56), Medicine +2 (95)
Solar Powered
Auto Expert
Level 21
Energy Weapons +4 (93), Lockpick +3 (73), Repair +3 (89), Explosives +4 (69), Science +3 (79), Melee Weapons +3 (59), Medicine +3 (98)
Grim Reaper's Sprint
Level 22
Energy Weapons +4 (97), Lockpick +3 (76), Repair +3 (92), Explosives +3 (72), Science +4 (83), Melee Weapons +4 (63), Medicine +2 (100)
Action Boy/Girl
Level 23
Energy Weapons +3 (100), Lockpick +3 (79), Repair +5 (97), Explosives +4 (76), Science +4 (87), Melee Weapons +4 (69)
Intense Training (ST)
Power Armor Training
Level 24
Lockpick +5 (84), Repair +3 (100), Explosives +6 (82), Science +4 (91), Melee Weapons +5 (74)
Intense Training (AG)
Level 25
Lockpick +5 (89), Explosives +5 (87), Science +6 (97), Melee Weapons +7 (83)
Intense Training (ST)
Level 26
Lockpick +5 (94), Explosives +4 (91), Science +3 (100), Melee Weapons +11 (94)
Nerves of Steel
Bobblehead (Explosives)
Level 27
Lockpick +6 (100), Unarmed +4 (27), Speech +7 (18), Melee Weapons +6 (100)
Quantum Chemist
Dream Crusher
Level 28
Unarmed +9 (36), Speech +14 (32)
Rad Absorption
Level 29
Unarmed +10 (46), Speech +13 (45)
Fast Metabolism
Level 30
Unarmed +14 (60), Speech +9 (54)
Nuclear Anomaly
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