Level 1
ST 2 PE 7 EN 9 CH 3 IN 5 AG 7 LK 7
Energy Weapons, Explosives, and Medicine
Bobblehead (Medicine)
Level 2
Lockpick +3 (25), Repair +9 (25), Explosives +3 (40)
Intense Training (PE)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Wired Reflexes
Ant Might
Bobblehead (Strength)
Level 3
Small Guns +8 (28), Repair +8 (35)
Intense Training (PE)
Booster Shot
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Barkskin
Dream Crusher
Level 4
Small Guns +7 (39), Repair +8 (43), Science +1 (19)
Intense Training (AG)
Level 5
Energy Weapons +1 (42), Lockpick +15 (44)
Intense Training (AG)
Level 6
Science +16 (35)
Intense Training (ST)
Level 7
Speech +16 (30)
Intense Training (ST)
61 barter
61 big guns
57 energy weapons
57 explosives
57 lock pick
61 medicine
47 melee weapons
60 repair
61 science
47 small guns
57 sneak
61 speech
61 unarmed
Energy weapons -15 (42)
Explosives -15 (42)
Medicine -15 (47)
Priority:
Energy weapons
Small guns
Medicine
Lock pick
Explosives
Repair
No priority:
Rest