Strength
10
 
Perception
9
 
Endurance
10
 
Charisma
8
 
Intelligence
4
 
Agility
10
 
Luck
7
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
12%
 
Dmg Resist
28%
 
Hit Points
490
 
Melee Damage
5.0
 
Skill Points
14
 
Barter
55
 
Big Guns
55
 
Energy Weapons
63
 
Explosives
55
 
Lockpick
55
 
Medicine
60
 
Melee Weapons
55
 
Repair
55
 
Science
60
 
Small Guns
60
 
Sneak
55
 
Speech
55
 
Unarmed
65
 
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (10)
Pitt Fighter
Power Armor Training
Rad Regeneration
Sniper
Toughness
Wired Reflexes
Level 1
ST 7 PE 7 EN 7 CH 7 IN 3 AG 7 LK 2
Science, Repair, Medicine
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Barkskin
Booster Shot
Auto Expert
Covert Ops
Hematophage
Pitt Fighter
Power Armor Training
Wired Reflexes
Rad Regeneration
Level 2
Lockpick +2 (37), Unarmed +2 (32), Speech +2 (32), Sneak +2 (32), Barter +2 (32), Melee Weapons +2 (34), Big Guns +2 (32)
Intense Training (ST)
Level 3
Small Guns +1 (34), Energy Weapons +2 (34), Unarmed +2 (34), Speech +2 (34), Sneak +2 (34), Explosives +2 (34), Barter +1 (33), Big Guns +2 (34)
Intense Training (ST)
Level 4
Small Guns +2 (36), Energy Weapons +2 (36), Unarmed +1 (37), Speech +1 (35), Sneak +1 (35), Explosives +2 (36), Barter +3 (36), Big Guns +2 (38)
Intense Training (EN)
Level 5
Small Guns +1 (37), Energy Weapons +4 (40), Unarmed +1 (40), Speech +2 (37), Sneak +2 (37), Explosives +1 (37), Barter +2 (38), Melee Weapons +1 (37)
Intense Training (EN)
Level 6
Small Guns +1 (40), Lockpick +1 (38), Speech +3 (40), Sneak +1 (40), Repair +1 (38), Explosives +3 (40), Barter +2 (40), Melee Weapons +1 (38), Medicine +1 (38)
Intense Training (AG)
Level 7
Lockpick +2 (40), Unarmed +2 (42), Speech +2 (42), Repair +2 (40), Science +2 (42), Melee Weapons +2 (40), Medicine +2 (40)
Intense Training (AG)
Level 8
Energy Weapons +2 (42), Lockpick +2 (42), Repair +2 (42), Explosives +2 (42), Melee Weapons +2 (42), Big Guns +2 (42), Medicine +2 (42)
Intense Training (LK)
Level 9
Small Guns +1 (44), Energy Weapons +1 (44), Lockpick +1 (44), Speech +1 (44), Sneak +1 (44), Repair +1 (44), Explosives +1 (44), Barter +3 (44), Science +1 (44), Melee Weapons +1 (44), Big Guns +1 (44), Medicine +1 (44)
Intense Training (LK)
Level 10
Small Guns +1 (45), Energy Weapons +1 (45), Lockpick +1 (45), Unarmed +2 (45), Speech +1 (45), Sneak +1 (45), Repair +1 (45), Explosives +1 (45), Barter +1 (45), Science +1 (45), Melee Weapons +1 (45), Big Guns +1 (45), Medicine +1 (45)
Intense Training (LK)
Level 11
Small Guns +1 (47), Energy Weapons +1 (47), Lockpick +1 (47), Unarmed +1 (47), Speech +1 (47), Sneak +1 (47), Repair +1 (47), Explosives +1 (47), Barter +2 (48), Science +1 (47), Melee Weapons +1 (47), Big Guns +1 (47), Medicine +1 (47)
Intense Training (LK)
Level 12
Small Guns +1 (48), Energy Weapons +1 (48), Lockpick +1 (48), Unarmed +1 (48), Speech +1 (48), Sneak +1 (48), Repair +1 (48), Explosives +1 (48), Barter +1 (49), Science +1 (48), Melee Weapons +1 (48), Big Guns +2 (49), Medicine +1 (48)
Comprehension
Level 13
Small Guns +1 (49), Energy Weapons +2 (50), Lockpick +1 (49), Unarmed +1 (49), Speech +1 (49), Sneak +1 (49), Repair +1 (49), Explosives +1 (49), Barter +1 (50), Science +1 (49), Melee Weapons +1 (49), Big Guns +1 (50), Medicine +1 (49)
Toughness
Level 14
Small Guns +1 (50), Energy Weapons +1 (51), Lockpick +1 (50), Unarmed +1 (50), Speech +1 (50), Sneak +1 (50), Repair +1 (50), Explosives +2 (51), Barter +1 (51), Science +1 (50), Melee Weapons +1 (50), Big Guns +1 (51), Medicine +1 (50)
Commando
Level 15
Small Guns +1 (51), Energy Weapons +1 (52), Lockpick +2 (52), Unarmed +1 (51), Speech +1 (51), Sneak +1 (51), Repair +1 (51), Explosives +1 (52), Barter +1 (52), Science +1 (51), Melee Weapons +1 (51), Big Guns +1 (52), Medicine +1 (51)
Finesse
Level 16
Small Guns +1 (52), Energy Weapons +1 (53), Lockpick +1 (53), Unarmed +1 (52), Speech +1 (52), Sneak +1 (52), Repair +1 (52), Explosives +1 (53), Barter +1 (53), Science +1 (52), Melee Weapons +1 (52), Big Guns +1 (53), Medicine +2 (53)
Sniper
Level 17
Science +7 (59), Medicine +7 (60)
Better Criticals
Level 18
Small Guns +2 (54), Lockpick +1 (54), Unarmed +2 (54), Speech +2 (54), Sneak +2 (54), Repair +2 (54), Science +1 (60), Melee Weapons +2 (54)
Cyborg
Level 19
Small Guns +6 (60), Lockpick +1 (55), Unarmed +1 (55), Speech +1 (55), Sneak +1 (55), Repair +1 (55), Explosives +2 (55), Melee Weapons +1 (55)
Concentrated Fire
Level 20
Unarmed +10 (65), Barter +2 (55), Big Guns +2 (55)
Grim Reaper's Sprint
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