Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Better Criticals
Bloody Mess
Comprehension
Concentrated Fire
Contract Killer
Cyborg
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut (2)
Gunslinger
Infiltrator
Light Step
Mister Sandman
Mysterious Stranger
Nerves of Steel
Scrounger
Silent Running
Sniper
Swift Learner (3)
Thief
Level 1
ST 1 PE 10 EN 1 CH 1 IN 10 AG 7 LK 10
Lockpick, Science, and Speech
Bobblehead (Medicine)
Level 2
Sneak +4 (25), Lockpick +8 (50), Science +8 (50)
Swift Learner
Level 3
Sneak +15 (40), Speech +5 (29)
Swift Learner
Level 4
Sneak +10 (50), Speech +10 (39)
Educated
Level 5
Speech +2 (41), Barter +21 (30)
Swift Learner
Level 6
Speech +9 (50), Repair +14 (41)
Comprehension
Level 7
Small Guns +14 (35), Repair +9 (50)
Bloody Mess
Level 8
Energy Weapons +8 (35), Barter +15 (45)
Scrounger
Level 9
Lockpick +15 (70), Barter +8 (53)
Thief
Level 10
Sneak +15 (70), Medicine +8 (45)
Mysterious Stranger
Level 11
Sneak +5 (75), Lockpick +5 (75), Speech +8 (58), Medicine +5 (50)
Mister Sandman
Level 12
Science +23 (73)
Sniper
Level 13
Big Guns +23 (32)
Silent Running
Level 14
Unarmed +23 (32)
Fast Metabolism
Level 15
Energy Weapons +7 (42), Explosives +6 (33), Big Guns +10 (42)
Contract Killer
Level 16
Medicine +23 (73)
Light Step
Level 17
Explosives +9 (42), Melee Weapons +14 (23)
Cyborg
Level 18
Small Guns +7 (42), Unarmed +10 (42), Melee Weapons +6 (29)
Adamantium Skeleton
Level 19
Lockpick +10 (85), Melee Weapons +13 (42)
Better Criticals
Level 20
Science +11 (84), Medicine +12 (85)
Grim Reaper's Sprint
Level 21
Sneak +5 (90), Energy Weapons +18 (70)
Action Boy/Girl
Level 22
Energy Weapons +20 (90), Explosives +3 (45)
Explorer
Level 23
Small Guns +18 (60), Speech +5 (63)
Gunslinger
Level 24
Lockpick +5 (90), Explosives +18 (63)
Concentrated Fire
Level 25
Repair +23 (73)
Infiltrator
Level 26
Repair +2 (75), Melee Weapons +21 (63)
Nerves of Steel
Level 27
Big Guns +23 (65)
Finesse
Level 28
Big Guns +23 (88)
Gun Nut
Level 29
Speech +23 (86)
Gun Nut
Level 30
Barter +23 (92)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Duck and Cover! => Explosives +2 (75)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
Paradise Lost => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Dean's Electronics => Repair +2 (100)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
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