Strength
10
 
Perception
7
 
Endurance
8
 
Charisma
6
 
Intelligence
7
 
Agility
8
 
Luck
6
 
Action Points
81
 
Carry Weight
300
 
Critical Chance
6%
 
Dmg Resist
5%
 
Hit Points
360
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
50
 
Big Guns
35
 
Energy Weapons
40
 
Explosives
32
 
Lockpick
100
 
Medicine
50
 
Melee Weapons
35
 
Repair
51
 
Science
75
 
Small Guns
75
 
Sneak
45
 
Speech
40
 
Unarmed
31
 
Ant Might
Barkskin
Commando
Covert Ops
Dream Crusher
Educated
Ghoul Ecology
Gun Nut
Hematophage
Here and Now
Intense Training (4)
Mysterious Stranger
Power Armor Training
Strong Back
Superior Defender
Wired Reflexes
Xenotech Expert
Level 1
ST 7 PE 6 EN 5 CH 5 IN 6 AG 6 LK 5
Small Guns, Barter, and Lockpick
Bobblehead (Strength)
Covert Ops
Guns and Bullets => Small Guns +1 (36)
Level 2
Sneak +1 (20), Small Guns +2 (40), Energy Weapons +1 (18), Lockpick +5 (40), Repair +3 (20), Explosives +1 (18), Medicine +3 (20)
Intense Training (AG)
Bobblehead (Endurance)
Superior Defender
Tumblers Today => Lockpick +1 (41)
Level 3
Small Guns +5 (50), Energy Weapons +2 (20), Lockpick +4 (45), Explosives +2 (20), Big Guns +3 (20)
Gun Nut
Bobblehead (Agility)
Xenotech Expert
Guns and Bullets => Small Guns +1 (53)
Level 4
Small Guns +2 (55), Lockpick +4 (49), Repair +5 (30), Medicine +5 (25)
Educated
Bobblehead (Small Guns)
Ant Might
Tumblers Today => Lockpick +1 (50)
Level 5
Sneak +3 (25), Small Guns +5 (70), Speech +1 (16), Science +10 (30)
Intense Training (ST)
Bobblehead (Perception)
Wired Reflexes
Tumblers Today => Lockpick +1 (53)
Level 6
Energy Weapons +3 (25), Lockpick +7 (60), Speech +4 (20), Science +5 (35)
Intense Training (EN)
Bobblehead (Intelligence)
Power Armor Training
D.C. Journal of Internal Medicine => Medicine +1 (28)
Level 7
Lockpick +15 (75), Science +3 (40), Medicine +2 (30)
Intense Training (EN)
Bobblehead (Lockpick)
Hematophage
Big Book of Science => Science +1 (41)
Big Book of Science => Science +1 (42)
Big Book of Science => Science +1 (43)
Big Book of Science => Science +1 (44)
Big Book of Science => Science +1 (45)
Level 8
Small Guns +5 (75), Energy Weapons +1 (26), Lockpick +5 (90), Repair +3 (35), Science +5 (50), Big Guns +1 (25)
Strong Back
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Science)
Bobblehead (Repair)
Barkskin
Chinese Army: Special Ops Training Manual => Sneak +1 (26)
Chinese Army: Special Ops Training Manual => Sneak +1 (27)
Chinese Army: Special Ops Training Manual => Sneak +1 (28)
Chinese Army: Special Ops Training Manual => Sneak +1 (29)
Chinese Army: Special Ops Training Manual => Sneak +1 (30)
Level 9
Energy Weapons +4 (40), Lockpick +10 (100), Speech +3 (25), Barter +3 (45)
Commando
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ghoul Ecology
Dean's Electronics => Repair +1 (46)
D.C. Journal of Internal Medicine => Medicine +1 (41)
D.C. Journal of Internal Medicine => Medicine +1 (42)
D.C. Journal of Internal Medicine => Medicine +1 (43)
D.C. Journal of Internal Medicine => Medicine +1 (44)
D.C. Journal of Internal Medicine => Medicine +1 (45)
Level 10
Repair +4 (50), Barter +1 (46), Science +15 (75)
Here and Now
Level 11
Sneak +5 (45), Speech +5 (40), Repair +1 (51), Barter +4 (50), Medicine +5 (50)
Mysterious Stranger
Dream Crusher
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