Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
40
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
37
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
38
 
Speech
100
 
Unarmed
42
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Booster Shot
Cannibal
Chemist
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert (3)
Educated
Finesse
Grim Reaper's Sprint
Intense Training (3)
Life Giver
Pitt Fighter
Power Armor Training
Pyromaniac
Quantum Chemist
Rad Regeneration
Scrounger
Size Matters (3)
Strong Back
Toughness
Warmonger
Wired Reflexes
Level 1
ST 5 PE 5 EN 8 CH 4 IN 8 AG 5 LK 5
Big Guns, Lockpick, and Repair
Level 2
Small Guns +8 (25), Energy Weapons +10 (25)
Intense Training (AG)
Level 3
Science +14 (35), Medicine +4 (25)
Intense Training (LK)
Level 4
Explosives +10 (25), Big Guns +8 (44)
Educated
Level 5
Energy Weapons +3 (30), Repair +4 (40), Explosives +3 (30), Big Guns +11 (55)
Intense Training (PE)
Level 6
Lockpick +1 (33), Explosives +20 (50)
Demolition Expert
Level 7
Small Guns +10 (35), Science +1 (36), Medicine +10 (35)
Demolition Expert
Level 8
Small Guns +5 (40), Lockpick +7 (40), Science +4 (40), Medicine +5 (40)
Commando
Level 9
Small Guns +1 (41), Science +10 (50), Medicine +10 (50)
Size Matters
Level 10
Small Guns +9 (50), Lockpick +2 (42), Science +10 (60)
Size Matters
Level 11
Small Guns +10 (60), Energy Weapons +11 (41)
Size Matters
Level 12
Energy Weapons +9 (50), Lockpick +2 (44), Explosives +10 (60)
Pyromaniac
Level 13
Energy Weapons +10 (60), Lockpick +1 (45), Medicine +10 (60)
Demolition Expert
Level 14
Lockpick +1 (46), Repair +20 (60)
Cyborg
Level 15
Lockpick +21 (67)
Adamantium Skeleton
Level 16
Lockpick +8 (75), Science +13 (73)
Action Boy/Girl
Level 17
Repair +19 (79), Science +2 (75)
Better Criticals
Level 18
Repair +21 (100)
Concentrated Fire
Level 19
Lockpick +15 (90), Science +6 (81)
Finesse
Level 20
Lockpick +10 (100), Science +11 (92)
Grim Reaper's Sprint
Level 21
Energy Weapons +13 (83), Science +8 (100)
Toughness
Level 22
Energy Weapons +17 (100), Explosives +4 (64)
Quantum Chemist
Level 23
Explosives +21 (85)
Life Giver
Level 24
Small Guns +16 (76), Explosives +5 (90)
Cannibal
Level 25
Small Guns +14 (90), Speech +7 (20)
Chemist
Level 26
Sneak +1 (18), Medicine +20 (80)
Warmonger
Level 27
Speech +10 (30), Barter +1 (14), Medicine +10 (90)
Strong Back
Level 28
Speech +20 (50), Barter +1 (15)
Scrounger
Level 29
Unarmed +1 (22), Speech +20 (70)
Comprehension
Level 30
Speech +20 (100), Barter +1 (28)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Barkskin
Pitt Fighter
Power Armor Training
Rad Regeneration
Ant Sight
Covert Ops
Wired Reflexes
Booster Shot
Pugilism Illustrated => Unarmed +2 (40)
Pugilism Illustrated => Unarmed +2 (42)
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