Strength
6
 
Perception
10
 
Endurance
5
 
Charisma
6
 
Intelligence
10
 
Agility
9
 
Luck
6
 
Action Points
108
 
Carry Weight
260
 
Critical Chance
11%
 
Dmg Resist
10%
 
Hit Points
490
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
79
 
Big Guns
30
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
17
 
Repair
100
 
Science
56
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
15
 
Action Boy/Girl
Ant Might
Booster Shot
Comprehension
Concentrated Fire
Educated
Finesse
Gun Nut (3)
Infiltrator
Intense Training (10)
Light Step
Master Trader
Nerves of Steel
Power Armor Training
Rad Resistance
Scrounger
Silent Running
Sniper
Strong Back
Tag!
Toughness
Level 1
ST 5 PE 7 EN 5 CH 5 IN 7 AG 6 LK 5
Lockpick, Speech, and Small Guns
Level 2
Small Guns +3 (40), Energy Weapons +1 (20), Lockpick +6 (40), Repair +6 (30), Medicine +1 (20)
Gun Nut
Level 3
Sneak +3 (20), Small Guns +5 (50), Energy Weapons +1 (21), Lockpick +2 (42), Repair +5 (40), Medicine +1 (21)
Gun Nut
Level 4
Small Guns +5 (55), Lockpick +3 (45), Repair +5 (45), Science +1 (20), Medicine +3 (24)
Educated
Level 5
Small Guns +5 (65), Lockpick +5 (50), Speech +4 (34), Repair +5 (55), Medicine +1 (25)
Gun Nut
Level 6
Small Guns +5 (70), Energy Weapons +4 (25), Lockpick +5 (55), Speech +1 (35), Repair +5 (60)
Comprehension
Level 7
Sneak +5 (25), Small Guns +5 (75), Speech +5 (40), Repair +5 (67)
Intense Training (IN)
Level 8
Sneak +5 (30), Small Guns +5 (80), Lockpick +5 (60), Speech +2 (42), Repair +3 (70), Medicine +1 (28)
Strong Back
Level 9
Sneak +10 (42), Small Guns +5 (87), Energy Weapons +1 (26), Speech +3 (45), Medicine +2 (30)
Intense Training (AG)
Level 10
Sneak +3 (45), Small Guns +3 (90), Lockpick +5 (65), Speech +5 (50), Repair +5 (77)
Intense Training (IN)
Level 11
Sneak +5 (50), Small Guns +5 (95), Energy Weapons +1 (27), Lockpick +5 (70), Repair +3 (80), Medicine +3 (35)
Scrounger
Level 12
Sneak +5 (65), Small Guns +5 (100), Lockpick +2 (72), Speech +5 (55), Repair +5 (85)
Silent Running
Level 13
Sneak +5 (70), Energy Weapons +3 (30), Lockpick +8 (80), Repair +6 (91)
Sniper
Level 14
Sneak +5 (75), Lockpick +2 (82), Speech +5 (60), Repair +9 (100), Medicine +1 (38)
Intense Training (IN)
Level 15
Sneak +5 (80), Lockpick +18 (100)
Finesse
Level 16
Sneak +20 (100), Energy Weapons +1 (31), Medicine +2 (40)
Tag! (Explosives)
Level 17
Energy Weapons +8 (39), Speech +10 (70), Medicine +5 (45)
Action Boy/Girl
Level 18
Energy Weapons +11 (50), Speech +5 (75), Science +2 (28), Medicine +5 (50)
Infiltrator
Level 19
Energy Weapons +10 (60), Speech +3 (78), Medicine +10 (60)
Intense Training (AG)
Level 20
Speech +11 (91), Science +2 (30), Medicine +10 (70)
Intense Training (CH)
Level 21
Energy Weapons +4 (66), Speech +9 (100), Medicine +10 (80)
Intense Training (PE)
Level 22
Energy Weapons +3 (71), Medicine +20 (100)
Intense Training (PE)
Level 23
Energy Weapons +23 (96)
Intense Training (PE)
Level 24
Energy Weapons +4 (100), Explosives +10 (50), Barter +9 (26)
Intense Training (AG)
Level 25
Barter +4 (30), Science +4 (34), Big Guns +15 (30)
Concentrated Fire
Level 26
Explosives +23 (73)
Nerves of Steel
Level 27
Explosives +23 (96)
Toughness
Level 28
Explosives +4 (100), Barter +3 (33), Science +16 (50)
Light Step
Level 29
Barter +23 (56)
Rad Resistance
Level 30
Barter +23 (79)
Master Trader
Ant Might
Booster Shot
Power Armor Training
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (100)
Big Book of Science => Science +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (100)
Bobblehead (Luck)
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