Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
96
 
Big Guns
85
 
Energy Weapons
85
 
Explosives
85
 
Lockpick
88
 
Medicine
69
 
Melee Weapons
90
 
Repair
79
 
Science
82
 
Small Guns
94
 
Sneak
88
 
Speech
95
 
Unarmed
86
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Covert Ops
Cyborg
Daddy's Boy/Girl
Demolition Expert (3)
Entomologist
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Iron Fist (3)
Lady Killer/Black Widow
Life Giver
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Pyromaniac
Quantum Chemist
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 6 EN 6 CH 1 IN 9 AG 7 LK 5
Science, Lockpick, and Small Guns
Level 2
Sneak +1 (20), Lockpick +3 (35), Speech +1 (8), Repair +2 (25), Explosives +8 (25), Science +2 (40), Medicine +2 (25)
Lady Killer/Black Widow
Bobblehead (Medicine)
Level 3
Sneak +5 (25), Small Guns +2 (36), Lockpick +5 (40), Speech +2 (10), Science +5 (50)
Daddy's Boy/Girl
Rad Regeneration
Level 4
Barter +19 (26)
Iron Fist
Level 5
Sneak +19 (44)
Entomologist
Level 6
Explosives +19 (44)
Toughness
Level 7
Small Guns +4 (40), Melee Weapons +15 (32)
Bloody Mess
Level 8
Sneak +13 (57), Explosives +6 (50)
Strong Back
Level 9
Sneak +3 (60), Science +10 (60), Medicine +6 (46)
Commando
Level 10
Explosives +5 (55), Medicine +14 (60)
Finesse
Level 11
Unarmed +14 (31), Explosives +5 (60)
Demolition Expert
Level 12
Unarmed +19 (50)
Silent Running
Level 13
Unarmed +15 (65), Melee Weapons +4 (36)
Sniper
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Level 14
Melee Weapons +19 (65)
Cyborg
Level 15
Barter +9 (35), Melee Weapons +10 (75)
Pyromaniac
Level 16
Barter +19 (54)
Action Boy/Girl
Bobblehead (Luck)
Level 17
Energy Weapons +7 (34), Barter +12 (66)
Better Criticals
Level 18
Energy Weapons +19 (53)
Paralyzing Palm
Level 19
Energy Weapons +12 (65), Lockpick +2 (42), Explosives +5 (65)
Robotics Expert
Level 20
Lockpick +19 (61)
Grim Reaper's Sprint
Pugilism Illustrated => Unarmed +1 (76)
Grognak the Barbarian => Melee Weapons +1 (76)
Grognak the Barbarian => Melee Weapons +1 (77)
Grognak the Barbarian => Melee Weapons +1 (78)
Grognak the Barbarian => Melee Weapons +1 (79)
Grognak the Barbarian => Melee Weapons +1 (80)
Level 21
Lockpick +4 (65), Repair +10 (35), Medicine +5 (65)
Ninja
Level 22
Repair +19 (54)
Iron Fist
Level 23
Small Guns +3 (43), Repair +11 (65), Science +5 (65)
Iron Fist
Level 24
Small Guns +19 (62)
Demolition Expert
Level 25
Small Guns +3 (65), Speech +16 (26)
Demolition Expert
Level 26
Speech +19 (45)
Life Giver
Level 27
Speech +19 (64)
Gunslinger
Bobblehead (Science)
Level 28
Speech +1 (65), Big Guns +18 (35)
Quantum Chemist
Level 29
Big Guns +19 (54)
Nerves of Steel
Level 30
Small Guns +8 (79), Big Guns +11 (73)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Speech)
Ant Might
Barkskin
Booster Shot
Covert Ops
Wired Reflexes
Power Armor Training
Pitt Fighter
Hematophage
Auto Expert
Geb, over 15 years ago:
This character is more of a test than anything. Lucky 8 Ball at around Level 16 allows gain of Better Criticals. As this is not available on here, I will choose Luck Bobblehead early. I should have perfect SPECIAL.
Geb, over 15 years ago:
Finished now, only using 5 Melee skill books. I will have a perfect character in all ways if I do the rest, except in Medicine, because I accidentally picked it up earlier and forgot to compensate. But I would have it if I didn't waste the last 10 or so points.
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