Strength
6
 
Perception
8
 
Endurance
5
 
Charisma
5
 
Intelligence
6
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
210
 
Critical Chance
11%
 
Dmg Resist
0%
 
Hit Points
350
 
Melee Damage
3.0
 
Skill Points
19
 
Barter
43
 
Big Guns
25
 
Energy Weapons
60
 
Explosives
50
 
Lockpick
70
 
Medicine
60
 
Melee Weapons
20
 
Repair
50
 
Science
20
 
Small Guns
60
 
Sneak
60
 
Speech
40
 
Unarmed
15
 
Ant Sight
Better Criticals
Bloody Mess
Child at Heart
Commando
Educated
Fast Metabolism
Finesse
Gun Nut
Gunslinger
Here and Now
Intense Training
Scrounger
Silent Running
Sniper
Thief
Level 1
ST 6 PE 7 EN 5 CH 5 IN 6 AG 6 LK 5
Lockpick, Repair, and Small Guns
Level 2
Small Guns +3 (40), Energy Weapons +2 (21), Lockpick +6 (40), Repair +3 (40), Explosives +2 (21)
Gun Nut
Level 3
Sneak +8 (30), Energy Weapons +4 (25), Explosives +4 (25)
Thief
Level 4
Small Guns +10 (50), Melee Weapons +3 (20), Medicine +3 (20)
Child at Heart
Level 5
Small Guns +10 (60), Energy Weapons +2 (27), Lockpick +2 (47), Explosives +2 (27)
Educated
Ant Sight
Level 6
Energy Weapons +6 (35), Lockpick +7 (56), Explosives +6 (35)
Bloody Mess
Level 7
Energy Weapons +5 (40), Lockpick +14 (70)
Gunslinger
Level 8
Sneak +9 (39), Energy Weapons +10 (50)
Commando
Level 9
Sneak +11 (50), Medicine +8 (28)
Scrounger
Level 10
Energy Weapons +10 (60), Explosives +5 (40), Medicine +4 (32)
Here and Now
Level 11
Explosives +10 (50), Medicine +9 (41)
Finesse
Level 12
Speech +10 (25), Medicine +9 (50)
Silent Running
Level 13
Speech +5 (30), Repair +4 (44), Barter +10 (25)
Fast Metabolism
Level 14
Speech +10 (40), Repair +6 (50), Science +3 (20)
Sniper
Level 15
Barter +9 (34), Medicine +10 (60)
Intense Training (LK)
Level 16
Barter +9 (43), Big Guns +10 (25)
Better Criticals
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