Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Science, Lockpick, Repair
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Bobblehead (Small Guns)
Bobblehead (Repair)
Ant Sight
Level 2
Lockpick +3 (35), Speech +2 (17), Barter +10 (25), Big Guns +5 (22)
Intense Training (EN)
Bobblehead (Perception)
Level 3
Energy Weapons +1 (20), Unarmed +3 (22), Speech +3 (20), Sneak +3 (20), Explosives +1 (20), Science +3 (43), Melee Weapons +3 (20), Big Guns +3 (27)
Intense Training (EN)
Level 4
Small Guns +8 (35), Energy Weapons +2 (22), Speech +2 (22), Sneak +2 (22), Explosives +2 (22), Barter +2 (27), Melee Weapons +2 (22)
Educated
Level 5
Small Guns +5 (40), Energy Weapons +3 (25), Unarmed +3 (27), Speech +3 (25), Sneak +3 (25), Explosives +3 (25), Melee Weapons +3 (25)
Intense Training (EN)
Bobblehead (Endurance)
Level 6
Small Guns +4 (44), Energy Weapons +3 (28), Speech +3 (28), Sneak +3 (28), Explosives +3 (28), Barter +1 (28), Science +3 (46), Melee Weapons +3 (28)
Intense Training (EN)
Level 7
Small Guns +6 (50), Lockpick +13 (50), Science +4 (50)
Intense Training (ST)
Level 8
Energy Weapons +3 (33), Unarmed +1 (32), Speech +4 (32), Sneak +4 (32), Explosives +2 (32), Barter +7 (35), Melee Weapons +2 (32)
Intense Training (PE)
Level 9
Small Guns +5 (55), Lockpick +1 (55), Unarmed +3 (35), Speech +3 (35), Sneak +3 (35), Explosives +1 (35), Melee Weapons +3 (35), Big Guns +4 (37)
Intense Training (PE)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Barkskin
Covert Ops
Dream Crusher
Hematophage
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 10
Unarmed +2 (47), Speech +3 (50), Sneak +3 (50), Medicine +15 (50)
Intense Training (PE)
Level 11
Small Guns +3 (65), Energy Weapons +3 (50), Unarmed +3 (50), Sneak +3 (55), Explosives +3 (50), Barter +3 (50), Science +2 (65), Big Guns +3 (50)
Intense Training (AG)
Level 12
Small Guns +3 (70), Lockpick +5 (75), Repair +5 (55), Medicine +10 (60)
Intense Training (AG)
Level 13
Small Guns +5 (75), Energy Weapons +5 (55), Sneak +3 (60), Repair +5 (60), Big Guns +5 (70)
Size Matters
Level 14
Small Guns +5 (80), Explosives +3 (53), Barter +5 (55), Science +10 (75)
Size Matters
Level 15
Small Guns +10 (90), Energy Weapons +1 (56), Repair +10 (70), Explosives +2 (55)
Size Matters
Level 16
Energy Weapons +3 (74), Explosives +5 (60), Barter +5 (60), Melee Weapons +5 (50), Medicine +5 (65)
Tag! (Energy Weapons)
Level 17
Energy Weapons +16 (100), Barter +7 (67)
Cyborg
Level 18
Repair +10 (80), Explosives +5 (65), Barter +3 (70), Medicine +5 (70)
Silent Running
Level 19
Sneak +5 (75), Repair +13 (98), Explosives +5 (70)
Gun Nut
Level 20
Explosives +5 (75), Melee Weapons +18 (68)
Gun Nut