Level 1
ST 4 PE 6 EN 9 CH 4 IN 9 AG 7 LK 1
Sneak, Small Guns, and Repair
Bobblehead (Medicine)
Level 2
Sneak +9 (41), Lockpick +10 (25)
Lady Killer/Black Widow
Level 3
Small Guns +6 (38), Science +4 (30), Medicine +9 (45)
Daddy's Boy/Girl
Level 4
Small Guns +8 (46), Melee Weapons +11 (22)
Child at Heart
Bobblehead (Intelligence)
Level 5
Sneak +9 (50), Speech +11 (22)
Daddy's Boy/Girl
Level 6
Sneak +10 (60), Barter +10 (21)
Toughness
Bobblehead (Repair)
Hematophage
Level 7
Explosives +5 (20), Science +15 (52)
Gunslinger
Level 8
Energy Weapons +14 (29), Science +3 (55), Medicine +3 (55)
Commando
Level 9
Barter +5 (26), Melee Weapons +10 (32), Big Guns +5 (26)
Rad Resistance
Ant Might
Level 10
Repair +2 (50), Barter +9 (35), Big Guns +9 (35)
Finesse
Level 11
Speech +20 (42)
Mister Sandman
Covert Ops
Power Armor Training
Level 12
Lockpick +20 (48)
Cannibal
Level 13
Lockpick +12 (60), Speech +8 (50)
Sniper
Level 14
Unarmed +9 (30), Melee Weapons +11 (45)
Silent Running
Level 15
Science +2 (60), Melee Weapons +13 (58), Medicine +5 (60)
Cyborg
Level 16
Unarmed +8 (38), Melee Weapons +12 (70)
Adamantium Skeleton
Level 17
Sneak +10 (80), Melee Weapons +10 (80)
Daddy's Boy/Girl
Level 18
Explosives +20 (40)
Comprehension
Level 19
Explosives +10 (50), Barter +5 (40), Big Guns +5 (40)
Robotics Expert
Level 20
Small Guns +6 (55), Energy Weapons +11 (50), Unarmed +3 (41)
Ninja
Level 21
Barter +10 (50), Big Guns +10 (50)
Grim Reaper's Sprint
Level 22
Lockpick +11 (71), Unarmed +9 (50)
Puppies!
Level 23
Speech +10 (60), Barter +10 (60)
Light Step
Level 24
Energy Weapons +10 (62), Big Guns +10 (62)
No Weaknesses
Level 25
Repair +10 (62), Explosives +10 (62)
Tag! (Unarmed)
Level 26
Unarmed +3 (70), Speech +11 (75), Science +3 (70), Medicine +3 (70)
Rad Tolerance
Level 27
Small Guns +6 (63), Repair +8 (70), Barter +6 (70)
Nerves of Steel
Level 28
Small Guns +7 (70), Energy Weapons +5 (67), Explosives +8 (70)
Rad Absorption
Level 29
Energy Weapons +3 (70), Lockpick +4 (77), Science +5 (75), Big Guns +8 (70)
Strong Back
Level 30
Speech +5 (90), Science +3 (80), Medicine +4 (76), Big Guns +8 (80)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (100)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)