Level 1
  
    ST 3 PE 8 EN 3 CH 1 IN 9 AG 9 LK 7
  
    Energy Weapons, Science, Sneak
  
  
  
  Level 2
  
    Energy Weapons +8 (45), Sneak +6 (45), Science +1 (40), Medicine +4 (28)
  
    Intense Training (LK)
  
    Bobblehead (Intelligence)
  
    Ant Sight
  
    Power Armor Training
  
    Covert Ops
  
    Hematophage
  
    Bobblehead (Perception)
  
    Bobblehead (Agility)
  
    Bobblehead (Strength)
  
    Bobblehead (Endurance)
  
    Bobblehead (Charisma)
  
    Bobblehead (Luck)
  
    Bobblehead (Barter)
  
    Bobblehead (Big Guns)
  
    Bobblehead (Lockpick)
  
    Bobblehead (Repair)
  
    Bobblehead (Small Guns)
  
    Bobblehead (Melee Weapons)
  
    Bobblehead (Medicine)
  
    Bobblehead (Science)
  
    Bobblehead (Speech)
  
    Bobblehead (Energy Weapons)
  
    Bobblehead (Sneak)
  
    Bobblehead (Unarmed)
  
    Bobblehead (Explosives)
  
    Wired Reflexes
  
    Rad Regeneration
  
  
  
  Level 3
  
    Sneak +2 (60), Repair +13 (50), Science +4 (60), Medicine +1 (42)
  
    Intense Training (LK)
  
  
  
  Level 4
  
    Energy Weapons +4 (64), Lockpick +4 (44), Barter +4 (25), Medicine +8 (50)
  
    Educated
  
  
  
  Level 5
  
    Small Guns +10 (50), Repair +10 (60), Explosives +3 (40)
  
    Comprehension
  
  
  
  Level 6
  
    Energy Weapons +10 (74), Speech +3 (24), Big Guns +10 (35)
  
    Bloody Mess
  
  
  
  Level 7
  
    Energy Weapons +1 (75), Lockpick +1 (45), Speech +11 (35), Barter +10 (35)
  
    Gunslinger
  
  
  
  Level 8
  
    Energy Weapons +3 (78), Unarmed +10 (35), Melee Weapons +10 (35)
  
    Commando
  
  
  
  Level 9
  
    Small Guns +1 (51), Energy Weapons +2 (80), Sneak +10 (70), Big Guns +10 (45)
  
    Scrounger
  
  
  
  Level 10
  
    Small Guns +2 (53), Sneak +10 (80), Explosives +10 (50), Melee Weapons +1 (36)
  
    Finesse
  
  
  
  Level 11
  
    Energy Weapons +10 (90), Big Guns +5 (52), Medicine +8 (58)
  
    Intense Training (EN)
  
  
  
  Level 12
  
    Energy Weapons +10 (100), Unarmed +3 (40), Sneak +10 (100)
  
    Silent Running
  
  
  
  Level 13
  
    Melee Weapons +13 (49), Medicine +10 (68)
  
    Sniper
  
  
  
  Level 14
  
    Small Guns +11 (64), Repair +10 (70), Medicine +2 (70)
  
    Cyborg
  
  
  
  Level 15
  
    Repair +10 (80), Big Guns +13 (65)
  
    Fast Metabolism
  
  
  
  Level 16
  
    Barter +2 (37), Melee Weapons +11 (60), Medicine +10 (80)
  
    Better Criticals
  
  
  
  Level 17
  
    Lockpick +5 (50), Barter +8 (60), Melee Weapons +10 (70)
  
    Tag! (Barter)
  
  
  
  Level 18
  
    Unarmed +5 (45), Repair +8 (88), Melee Weapons +10 (80)
  
    Toughness
  
  
  
  Level 19
  
    Small Guns +1 (65), Repair +12 (100), Medicine +10 (90)
  
    Robotics Expert
  
  
  
  Level 20
  
    Small Guns +8 (73), Unarmed +5 (50), Medicine +10 (100)
  
    Ninja
  
    Big Book of Science => Science +2 (62)
  
    Big Book of Science => Science +2 (64)
  
    Big Book of Science => Science +2 (66)
  
    Big Book of Science => Science +2 (68)