Level 1
ST 9 PE 5 EN 4 CH 1 IN 9 AG 8 LK 4
Repair, Explosives, and Sneak
Level 2
Lockpick +11 (25), Unarmed +5 (17), Science +3 (25)
Lady Killer/Black Widow
Level 3
Lockpick +10 (35), Unarmed +1 (18), Repair +3 (40), Science +5 (35)
Daddy's Boy/Girl
Bobblehead (Intelligence)
Level 4
Sneak +5 (40), Lockpick +5 (40), Unarmed +7 (25), Melee Weapons +3 (25)
Educated
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 5
Lockpick +10 (60), Science +13 (60)
Comprehension
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (41)
D.C. Journal of Internal Medicine => Medicine +2 (43)
D.C. Journal of Internal Medicine => Medicine +2 (45)
D.C. Journal of Internal Medicine => Medicine +2 (47)
D.C. Journal of Internal Medicine => Medicine +2 (49)
D.C. Journal of Internal Medicine => Medicine +2 (51)
Dean's Electronics => Repair +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (53)
Dean's Electronics => Repair +2 (56)
Dean's Electronics => Repair +2 (58)
Dean's Electronics => Repair +2 (60)
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Dean's Electronics => Repair +2 (66)
Duck and Cover! => Explosives +2 (41)
Duck and Cover! => Explosives +2 (43)
Duck and Cover! => Explosives +2 (45)
Duck and Cover! => Explosives +2 (47)
Duck and Cover! => Explosives +2 (49)
Duck and Cover! => Explosives +2 (51)
Duck and Cover! => Explosives +2 (53)
Grognak the Barbarian => Melee Weapons +2 (37)
Grognak the Barbarian => Melee Weapons +2 (39)
Grognak the Barbarian => Melee Weapons +2 (41)
Grognak the Barbarian => Melee Weapons +2 (43)
Grognak the Barbarian => Melee Weapons +2 (45)
Grognak the Barbarian => Melee Weapons +2 (47)
Grognak the Barbarian => Melee Weapons +2 (49)
Lying, Congressional Style => Speech +2 (18)
Lying, Congressional Style => Speech +2 (20)
Lying, Congressional Style => Speech +2 (22)
Lying, Congressional Style => Speech +2 (24)
Lying, Congressional Style => Speech +2 (26)
Lying, Congressional Style => Speech +2 (28)
Lying, Congressional Style => Speech +2 (30)
Guns and Bullets => Small Guns +2 (32)
Guns and Bullets => Small Guns +2 (34)
Guns and Bullets => Small Guns +2 (36)
Guns and Bullets => Small Guns +2 (38)
Guns and Bullets => Small Guns +2 (40)
Guns and Bullets => Small Guns +2 (42)
Guns and Bullets => Small Guns +2 (44)
Nikola Tesla and You => Energy Weapons +2 (26)
Nikola Tesla and You => Energy Weapons +2 (28)
Nikola Tesla and You => Energy Weapons +2 (30)
Nikola Tesla and You => Energy Weapons +2 (32)
Nikola Tesla and You => Energy Weapons +2 (34)
Nikola Tesla and You => Energy Weapons +2 (36)
Nikola Tesla and You => Energy Weapons +2 (38)
Paradise Lost => Speech +2 (32)
Pugilism Illustrated => Unarmed +2 (37)
Pugilism Illustrated => Unarmed +2 (39)
Pugilism Illustrated => Unarmed +2 (41)
Pugilism Illustrated => Unarmed +2 (43)
Pugilism Illustrated => Unarmed +2 (45)
Pugilism Illustrated => Unarmed +2 (47)
Pugilism Illustrated => Unarmed +2 (49)
Tales of a Junktown Jerky Vendor => Barter +2 (18)
Tales of a Junktown Jerky Vendor => Barter +2 (20)
Tales of a Junktown Jerky Vendor => Barter +2 (22)
Tales of a Junktown Jerky Vendor => Barter +2 (24)
Tales of a Junktown Jerky Vendor => Barter +2 (26)
Tales of a Junktown Jerky Vendor => Barter +2 (28)
Tales of a Junktown Jerky Vendor => Barter +2 (30)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
Tumblers Today => Lockpick +2 (66)
Tumblers Today => Lockpick +2 (68)
Tumblers Today => Lockpick +2 (70)
Tumblers Today => Lockpick +2 (72)
Tumblers Today => Lockpick +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (24)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (26)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (28)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (30)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (34)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (36)
Level 6
Small Guns +1 (45), Lockpick +1 (75), Unarmed +10 (59), Science +1 (75), Melee Weapons +10 (59)
Iron Fist
Level 7
Sneak +1 (65), Energy Weapons +2 (40), Unarmed +1 (60), Speech +8 (40), Barter +10 (40), Melee Weapons +1 (60)
Iron Fist
Ant Sight
Barkskin
Covert Ops
Hematophage
Level 8
Small Guns +2 (50), Explosives +10 (65), Science +2 (80), Melee Weapons +5 (65), Big Guns +4 (42)
Intense Training (EN)
Level 9
Lockpick +10 (90), Unarmed +3 (65), Science +10 (90)
Strong Back
Level 10
Sneak +5 (70), Unarmed +5 (70), Repair +4 (70), Melee Weapons +5 (70), Medicine +1 (54), Big Guns +3 (45)
Finesse
Level 11
Energy Weapons +3 (45), Speech +10 (50), Explosives +5 (70), Barter +5 (45)
Size Matters
Level 12
Energy Weapons +10 (55), Repair +5 (75), Barter +5 (50), Medicine +3 (57)
Silent Running
Level 13
Small Guns +5 (55), Energy Weapons +5 (60), Unarmed +5 (75), Explosives +5 (75), Medicine +3 (60)
Robotics Expert
Level 14
Small Guns +3 (58), Speech +5 (55), Barter +10 (60), Melee Weapons +5 (75)
Cyborg
Level 15
Small Guns +3 (61), Energy Weapons +5 (75), Speech +5 (60), Repair +5 (80), Medicine +5 (65)
Pyromaniac
Level 16
Small Guns +3 (64), Energy Weapons +5 (80), Speech +10 (70), Explosives +5 (80)
Action Boy/Girl
Level 17
Small Guns +3 (67), Speech +5 (75), Barter +10 (70), Medicine +5 (70)
Tag! (Melee Weapons)
Level 18
Small Guns +3 (70), Explosives +10 (90), Barter +5 (75), Science +5 (95)
Paralyzing Palm (Melee Weapons)
Level 19
Small Guns +3 (73), Energy Weapons +5 (85), Lockpick +5 (95), Barter +5 (80), Medicine +5 (75)
Concentrated Fire (Melee Weapons)
Level 20
Small Guns +3 (76), Energy Weapons +10 (95), Unarmed +5 (80), Medicine +5 (80)
Ninja (Melee Weapons)
Level 21
Small Guns +3 (79), Speech +5 (80), Repair +10 (90), Big Guns +5 (65)
Grim Reaper's Sprint (Melee Weapons)
Level 22
Small Guns +3 (82), Energy Weapons +5 (100), Lockpick +5 (100), Unarmed +10 (90)
Puppies! (Melee Weapons)
Level 23
Sneak +10 (90), Small Guns +3 (85), Speech +5 (85), Science +5 (100)
Quantum Chemist (Melee Weapons)
Level 24
Unarmed +5 (96), Speech +5 (99), Barter +5 (94), Melee Weapons +5 (96), Medicine +3 (84)
No Weaknesses (Melee Weapons)
Level 25
Small Guns +14 (100), Unarmed +4 (100), Speech +1 (100), Barter +1 (95), Melee Weapons +3 (99)
Child at Heart (Melee Weapons)
Level 26
Sneak +4 (95), Repair +4 (95), Explosives +4 (95), Melee Weapons +1 (100), Medicine +6 (90), Big Guns +4 (70)
Nerves of Steel (Melee Weapons)
Level 27
Sneak +5 (100), Repair +5 (100), Explosives +3 (98), Medicine +10 (100)
Iron Fist (Melee Weapons)
Level 28
Explosives +2 (100), Barter +5 (100), Big Guns +16 (86)
Lawbringer (Melee Weapons)
Level 29
Big Guns +14 (100)
Sniper (Melee Weapons)
Level 30
Almost Perfect (Melee Weapons)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)