Level 1
ST 8 PE 5 EN 7 CH 1 IN 5 AG 7 LK 7
Small Guns, Lockpick, and Repair
Level 2
Small Guns +1 (36), Lockpick +14 (45)
Intense Training (ST)
Bobblehead (Intelligence)
Level 3
Small Guns +4 (40), Lockpick +5 (50), Repair +7 (40)
Intense Training (EN)
Bobblehead (Luck)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Sneak)
Level 4
Small Guns +3 (55), Lockpick +13 (75)
Comprehension
Big Book of Science => Science +2 (30)
Big Book of Science => Science +2 (32)
Big Book of Science => Science +2 (34)
Big Book of Science => Science +2 (36)
Big Book of Science => Science +2 (38)
Big Book of Science => Science +2 (40)
Level 5
Small Guns +12 (69), Repair +2 (52), Medicine +2 (30)
Intense Training (AG)
Level 6
Sneak +11 (45), Small Guns +1 (70), Unarmed +1 (35), Repair +3 (55)
Toughness
Ant Might
Pitt Fighter
Xenotech Expert
Punga Power!
Hematophage
Rad Regeneration
Power Armor Training
Ghoul Ecology
Dream Crusher
Superior Defender
Wired Reflexes
Booster Shot
Barkskin
Covert Ops
Auto Expert
Big Book of Science => Science +2 (45)
Paradise Lost => Speech +2 (22)
Chinese Army: Special Ops Training Manual => Sneak +2 (47)
D.C. Journal of Internal Medicine => Medicine +2 (32)
Dean's Electronics => Repair +2 (57)
Guns and Bullets => Small Guns +2 (75)
Level 7
Sneak +3 (50), Lockpick +12 (90), Medicine +1 (33)
Bloody Mess
Level 8
Small Guns +5 (80), Lockpick +10 (100), Big Guns +1 (35)
Strong Back
Level 9
Speech +3 (25), Repair +13 (70)
Commando
Level 10
Sneak +5 (55), Small Guns +1 (81), Energy Weapons +2 (30), Explosives +2 (30), Melee Weapons +4 (40), Medicine +2 (35)
Finesse
Duck and Cover! => Explosives +2 (32)
Duck and Cover! => Explosives +2 (34)
Duck and Cover! => Explosives +2 (36)
Duck and Cover! => Explosives +2 (38)
Duck and Cover! => Explosives +2 (40)
Level 11
Repair +6 (76), Explosives +10 (50)
Demolition Expert
Level 12
Sneak +5 (60), Small Guns +2 (83), Repair +4 (80), Science +5 (50)
Sniper
Level 13
Small Guns +6 (89), Barter +10 (30)
Silent Running
Big Book of Science => Science +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (37)
D.C. Journal of Internal Medicine => Medicine +2 (39)
D.C. Journal of Internal Medicine => Medicine +2 (41)
D.C. Journal of Internal Medicine => Medicine +2 (43)
D.C. Journal of Internal Medicine => Medicine +2 (45)
D.C. Journal of Internal Medicine => Medicine +2 (47)
D.C. Journal of Internal Medicine => Medicine +2 (49)
D.C. Journal of Internal Medicine => Medicine +2 (51)
Big Book of Science => Science +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (53)
D.C. Journal of Internal Medicine => Medicine +2 (55)
Level 14
Small Guns +1 (90), Repair +4 (84), Science +6 (60), Medicine +5 (60)
Cyborg
Level 15
Repair +1 (85), Explosives +10 (60), Science +5 (65)
Light Step
Level 16
Small Guns +10 (100), Speech +5 (30), Barter +1 (31)
Action Boy/Girl
Level 17
Speech +2 (32), Barter +9 (40), Science +5 (70)
Better Criticals
Level 18
Speech +6 (38), Barter +10 (50)
Scrounger
Level 19
Speech +12 (50), Big Guns +4 (39)
Educated
Level 20
Repair +15 (100), Medicine +3 (63), Big Guns +1 (40)
Grim Reaper's Sprint