Level 1
ST 4 PE 7 EN 7 CH 5 IN 4 AG 8 LK 5
Small Guns, Sneak, and Repair
Ant Sight
Chinese Army: Special Ops Training Manual => Sneak +1 (37)
Level 2
Science +7 (25), Medicine +7 (25)
Daddy's Boy/Girl
Level 3
Lockpick +4 (25), Science +5 (30), Medicine +5 (30)
Gun Nut
Level 4
Sneak +3 (40), Small Guns +4 (45), Repair +2 (35), Science +5 (35)
Educated
Wired Reflexes
Barkskin
Level 5
Unarmed +1 (20), Science +5 (40), Medicine +10 (40), Big Guns +1 (20)
Comprehension
D.C. Journal of Internal Medicine => Medicine +2 (42)
Dean's Electronics => Repair +2 (37)
Big Book of Science => Science +2 (42)
Big Book of Science => Science +2 (44)
Big Book of Science => Science +2 (46)
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Bobblehead (Barter)
Level 6
Sneak +4 (50), Small Guns +5 (50), Lockpick +5 (30), Repair +3 (40)
Daddy's Boy/Girl
Level 7
Energy Weapons +1 (22), Lockpick +5 (40), Explosives +1 (22), Science +5 (60), Medicine +5 (60)
Thief
Bobblehead (Speech)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Level 8
Sneak +5 (60), Energy Weapons +1 (33), Lockpick +10 (50), Explosives +1 (33)
Commando
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Paradise Lost => Speech +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Lying, Congressional Style => Speech +2 (29)
Lying, Congressional Style => Speech +2 (31)
Lying, Congressional Style => Speech +2 (33)
Lying, Congressional Style => Speech +2 (35)
Grognak the Barbarian => Melee Weapons +2 (15)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Unarmed)
Power Armor Training
Level 9
Energy Weapons +1 (34), Lockpick +15 (75), Explosives +1 (34)
Toughness
Level 10
Small Guns +15 (75), Energy Weapons +1 (35), Explosives +1 (35)
Night Person