Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
94
 
Big Guns
87
 
Energy Weapons
90
 
Explosives
85
 
Lockpick
100
 
Medicine
88
 
Melee Weapons
90
 
Repair
93
 
Science
100
 
Small Guns
88
 
Sneak
88
 
Speech
94
 
Unarmed
92
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Iron Fist (2)
Lawbringer
Light Step
Nerves of Steel
Ninja
Paralyzing Palm
Party Boy/Girl
Quantum Chemist
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Swift Learner (2)
Toughness
Level 1
ST 5 PE 6 EN 5 CH 4 IN 7 AG 7 LK 6
Repair, Lockpick, and Speech
Level 2
Small Guns +3 (22), Lockpick +8 (40), Speech +2 (30), Barter +1 (14), Science +2 (21), Medicine +1 (20)
Swift Learner
Ant Might
Level 3
Small Guns +1 (23), Lockpick +10 (50), Repair +3 (37), Barter +1 (15), Science +2 (23)
Swift Learner
Level 4
Energy Weapons +3 (20), Explosives +3 (20), Barter +5 (20), Melee Weapons +1 (18), Big Guns +5 (20)
Educated
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 5
Sneak +1 (30), Small Guns +4 (37), Unarmed +5 (30), Repair +3 (50), Science +7 (40)
Comprehension
Big Book of Science => Science +2 (42)
Big Book of Science => Science +2 (44)
Big Book of Science => Science +2 (46)
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Chinese Army: Special Ops Training Manual => Sneak +2 (34)
Chinese Army: Special Ops Training Manual => Sneak +2 (36)
Chinese Army: Special Ops Training Manual => Sneak +2 (38)
Chinese Army: Special Ops Training Manual => Sneak +2 (40)
D.C. Journal of Internal Medicine => Medicine +2 (32)
D.C. Journal of Internal Medicine => Medicine +2 (34)
D.C. Journal of Internal Medicine => Medicine +2 (36)
D.C. Journal of Internal Medicine => Medicine +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (40)
Dean's Electronics => Repair +2 (52)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Dean's Electronics => Repair +2 (58)
Dean's Electronics => Repair +2 (60)
Duck and Cover! => Explosives +2 (32)
Duck and Cover! => Explosives +2 (34)
Duck and Cover! => Explosives +2 (36)
Duck and Cover! => Explosives +2 (38)
Duck and Cover! => Explosives +2 (40)
Grognak the Barbarian => Melee Weapons +2 (30)
Grognak the Barbarian => Melee Weapons +2 (32)
Grognak the Barbarian => Melee Weapons +2 (34)
Grognak the Barbarian => Melee Weapons +2 (36)
Grognak the Barbarian => Melee Weapons +2 (38)
Level 6
Small Guns +3 (40), Unarmed +10 (40), Barter +7 (37)
Toughness
Level 7
Energy Weapons +7 (37), Barter +3 (40), Big Guns +10 (40)
Gunslinger
Level 8
Sneak +5 (45), Small Guns +5 (45), Energy Weapons +3 (40), Melee Weapons +7 (45)
Strong Back
Level 9
Sneak +5 (50), Unarmed +5 (45), Melee Weapons +5 (50), Medicine +5 (45)
Scrounger
Level 10
Speech +5 (45), Science +5 (55), Medicine +10 (55)
Finesse
Level 11
Sneak +5 (55), Science +5 (60), Melee Weapons +5 (55), Medicine +5 (60)
Commando
Level 12
Sneak +5 (60), Small Guns +5 (50), Speech +5 (50), Barter +5 (45)
Sniper
Level 13
Small Guns +5 (55), Lockpick +5 (65), Science +5 (65), Melee Weapons +5 (60)
Silent Running
Level 14
Unarmed +5 (50), Explosives +5 (45), Barter +5 (50), Melee Weapons +5 (65)
Cyborg
Level 15
Lockpick +5 (70), Repair +5 (65), Melee Weapons +5 (70), Big Guns +5 (45)
Adamantium Skeleton
Tumblers Today => Lockpick +2 (72)
Tumblers Today => Lockpick +2 (74)
Tumblers Today => Lockpick +2 (76)
Tumblers Today => Lockpick +2 (78)
Tumblers Today => Lockpick +2 (80)
Guns and Bullets => Small Guns +2 (57)
Guns and Bullets => Small Guns +2 (59)
Guns and Bullets => Small Guns +2 (61)
Guns and Bullets => Small Guns +2 (63)
Guns and Bullets => Small Guns +2 (65)
Pugilism Illustrated => Unarmed +2 (52)
Pugilism Illustrated => Unarmed +2 (54)
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
Level 16
Sneak +5 (75), Speech +5 (55), Explosives +5 (50), Melee Weapons +5 (75)
Action Boy/Girl
Level 17
Sneak +5 (80), Repair +5 (70), Melee Weapons +5 (80), Big Guns +5 (50)
Better Criticals
Level 18
Lockpick +5 (85), Unarmed +10 (70), Barter +5 (55)
Paralyzing Palm
Level 19
Small Guns +5 (70), Lockpick +5 (90), Science +10 (75)
Light Step
Level 20
Unarmed +5 (75), Speech +5 (60), Science +5 (80), Medicine +5 (65)
Ninja
Level 21
Energy Weapons +5 (55), Speech +5 (65), Explosives +5 (55), Big Guns +5 (55)
Grim Reaper's Sprint
Level 22
Lockpick +10 (100), Science +10 (90)
Quantum Chemist
Level 23
Repair +5 (75), Barter +5 (60), Science +10 (100)
Lawbringer
Level 24
Energy Weapons +5 (60), Speech +5 (70), Medicine +5 (70), Big Guns +5 (60)
Concentrated Fire
Level 25
Small Guns +5 (75), Speech +5 (75), Repair +5 (80), Explosives +5 (60)
Iron Fist
Level 26
Small Guns +5 (80), Unarmed +5 (80), Speech +5 (80), Medicine +5 (75)
Nerves of Steel
Level 27
Energy Weapons +5 (65), Barter +10 (70), Medicine +5 (80)
Robotics Expert
Level 28
Energy Weapons +5 (70), Explosives +5 (65), Barter +5 (75), Big Guns +5 (65)
Party Boy/Girl
Level 29
Energy Weapons +5 (75), Explosives +5 (70), Barter +5 (80), Big Guns +5 (70)
Iron Fist
Level 30
Energy Weapons +5 (88), Repair +5 (91), Explosives +5 (83), Big Guns +5 (85)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
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