Strength
4
 
Perception
9
 
Endurance
6
 
Charisma
1
 
Intelligence
10
 
Agility
9
 
Luck
8
 
Action Points
83
 
Carry Weight
190
 
Critical Chance
13%
 
Dmg Resist
0%
 
Hit Points
330
 
Melee Damage
2.0
 
Skill Points
23
 
Barter
10
 
Big Guns
18
 
Energy Weapons
80
 
Explosives
50
 
Lockpick
75
 
Medicine
44
 
Melee Weapons
16
 
Repair
95
 
Science
75
 
Small Guns
24
 
Sneak
73
 
Speech
10
 
Unarmed
20
 
Ant Sight
Commando
Comprehension
Educated
Finesse
Gunslinger
Here and Now
Intense Training (4)
Rad Regeneration
Sniper
Wired Reflexes
Level 1
ST 1 PE 8 EN 4 CH 1 IN 9 AG 9 LK 8
Energy Weapons, Repair, and Explosives
Bobblehead (Medicine)
Level 2
Sneak +1 (25), Energy Weapons +3 (40), Lockpick +8 (30), Repair +1 (40), Science +6 (30)
Intense Training (EN)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Energy Weapons +2 (42), Lockpick +10 (40), Science +8 (40)
Intense Training (EN)
Level 4
Energy Weapons +18 (60), Repair +2 (44)
Educated
Level 5
Energy Weapons +12 (72), Lockpick +5 (45), Repair +1 (45), Science +5 (45)
Comprehension
Big Book of Science => Science +2 (47)
Chinese Army: Special Ops Training Manual => Sneak +2 (27)
Dean's Electronics => Repair +2 (47)
Duck and Cover! => Explosives +2 (39)
Grognak the Barbarian => Melee Weapons +2 (12)
Lying, Congressional Style => Speech +2 (10)
Level 6
Sneak +8 (35), Energy Weapons +3 (75), Lockpick +5 (50), Repair +3 (50), Explosives +1 (40), Science +3 (50)
Gunslinger
Ant Sight
Big Book of Science => Science +2 (52)
Tumblers Today => Lockpick +2 (54)
Level 7
Lockpick +5 (59), Repair +9 (59), Explosives +3 (45), Science +6 (58)
Intense Training (ST)
Wired Reflexes
Rad Regeneration
Tales of a Junktown Jerky Vendor => Barter +2 (10)
Level 8
Sneak +5 (40), Lockpick +1 (60), Repair +15 (74), Science +2 (60)
Commando
Pugilism Illustrated => Unarmed +2 (20)
D.C. Journal of Internal Medicine => Medicine +2 (38)
Level 9
Sneak +10 (50), Repair +6 (80), Explosives +5 (50), Medicine +2 (40)
Intense Training (ST)
Big Book of Science => Science +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
Level 10
Sneak +5 (55), Lockpick +5 (65), Repair +10 (90), Science +3 (65)
Finesse
Level 11
Sneak +5 (60), Energy Weapons +3 (80), Lockpick +5 (70), Repair +5 (95), Science +5 (70)
Here and Now
Level 12
Sneak +13 (73), Lockpick +5 (75), Science +5 (75)
Sniper
PoundHound67, over 14 years ago:
Rad Regen was taken around LVL 3...just forgot.
PoundHound67, over 14 years ago:
Time Bomb's Magic Eight Ball from Big Town Reward makes my Luck increase by one to 9 which increases all skills by one, I do believe.
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