Level 1
ST 1 PE 8 EN 4 CH 1 IN 9 AG 9 LK 8
Energy Weapons, Repair, and Explosives
Bobblehead (Medicine)
Level 2
Sneak +1 (25), Energy Weapons +3 (40), Lockpick +8 (30), Repair +1 (40), Science +6 (30)
Intense Training (EN)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Energy Weapons +2 (42), Lockpick +10 (40), Science +8 (40)
Intense Training (EN)
Level 4
Energy Weapons +18 (60), Repair +2 (44)
Educated
Level 5
Energy Weapons +12 (72), Lockpick +5 (45), Repair +1 (45), Science +5 (45)
Comprehension
Big Book of Science => Science +2 (47)
Chinese Army: Special Ops Training Manual => Sneak +2 (27)
Dean's Electronics => Repair +2 (47)
Duck and Cover! => Explosives +2 (39)
Grognak the Barbarian => Melee Weapons +2 (12)
Lying, Congressional Style => Speech +2 (10)
Level 6
Sneak +8 (35), Energy Weapons +3 (75), Lockpick +5 (50), Repair +3 (50), Explosives +1 (40), Science +3 (50)
Gunslinger
Ant Sight
Big Book of Science => Science +2 (52)
Tumblers Today => Lockpick +2 (54)
Level 7
Lockpick +5 (59), Repair +9 (59), Explosives +3 (45), Science +6 (58)
Intense Training (ST)
Wired Reflexes
Rad Regeneration
Tales of a Junktown Jerky Vendor => Barter +2 (10)
Level 8
Sneak +5 (40), Lockpick +1 (60), Repair +15 (74), Science +2 (60)
Commando
Pugilism Illustrated => Unarmed +2 (20)
D.C. Journal of Internal Medicine => Medicine +2 (38)
Level 9
Sneak +10 (50), Repair +6 (80), Explosives +5 (50), Medicine +2 (40)
Intense Training (ST)
Big Book of Science => Science +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
Level 10
Sneak +5 (55), Lockpick +5 (65), Repair +10 (90), Science +3 (65)
Finesse
Level 11
Sneak +5 (60), Energy Weapons +3 (80), Lockpick +5 (70), Repair +5 (95), Science +5 (70)
Here and Now
Level 12
Sneak +13 (73), Lockpick +5 (75), Science +5 (75)
Sniper