Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Energy Weapons, Repair, and Medicine
Bobblehead (Intelligence)
Level 2
Energy Weapons +20 (50)
Daddy's Boy/Girl
Level 3
Energy Weapons +10 (60), Medicine +10 (60)
Daddy's Boy/Girl
Level 4
Repair +10 (50), Science +10 (45)
Educated
Wired Reflexes
Xenotech Expert
Level 5
Unarmed +5 (20), Science +5 (50), Medicine +8 (68), Big Guns +5 (20)
Comprehension
Level 6
Sneak +5 (20), Small Guns +5 (20), Unarmed +3 (23), Repair +10 (60)
Toughness
Level 7
Lockpick +5 (20), Barter +3 (18), Science +10 (60), Melee Weapons +3 (20), Medicine +2 (70)
Lead Belly
Level 8
Lockpick +10 (30), Unarmed +7 (30), Speech +5 (20), Barter +1 (19)
Strong Back
Level 9
Explosives +15 (30), Big Guns +8 (28)
Rad Resistance
Level 10
Small Guns +20 (40), Barter +1 (20), Big Guns +2 (30)
Finesse
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Medicine)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Explosives)
Level 11
Sneak +1 (31), Small Guns +10 (60), Unarmed +1 (41), Speech +1 (31), Repair +10 (80)
Commando
Level 12
Speech +13 (44), Science +10 (80)
Robotics Expert
Level 13
Sneak +2 (33), Lockpick +10 (50), Speech +1 (45), Explosives +10 (50)
Fast Metabolism
Level 14
Sneak +7 (40), Unarmed +4 (45), Speech +12 (57)
Cyborg
Level 15
Energy Weapons +10 (90), Speech +3 (60), Barter +10 (40)
Adamantium Skeleton
Level 16
Unarmed +5 (50), Speech +2 (62), Barter +10 (50), Big Guns +6 (46)
Tag! (Small Guns)
Level 17
Small Guns +3 (78), Repair +20 (100)
Chem Resistant
Level 18
Small Guns +2 (80), Lockpick +4 (54), Speech +8 (70), Science +5 (85), Big Guns +4 (50)
Computer Whiz
Level 19
Lockpick +3 (57), Barter +5 (55), Science +5 (90), Big Guns +10 (75)
Size Matters
Level 20
Lockpick +3 (60), Barter +5 (60), Big Guns +15 (90)
Grim Reaper's Sprint
Level 21
Sneak +10 (50), Small Guns +3 (83), Melee Weapons +10 (40)
Concentrated Fire
Level 22
Small Guns +3 (86), Barter +10 (70), Melee Weapons +10 (50)
Explorer
Level 23
Small Guns +3 (89), Lockpick +10 (70), Speech +10 (80)
Quantum Chemist
Level 24
Small Guns +1 (90), Lockpick +12 (82), Barter +10 (80)
Demolition Expert
Level 25
Lockpick +18 (100), Barter +5 (85)
Gunslinger
Level 26
Sneak +10 (60), Explosives +8 (58), Barter +5 (90)
Warmonger
Level 27
Energy Weapons +10 (100), Unarmed +1 (51), Explosives +2 (60), Barter +10 (100)
Lady Killer/Black Widow
Level 28
Unarmed +9 (60), Explosives +4 (64), Big Guns +10 (100)
Party Boy/Girl
Level 29
Small Guns +5 (95), Speech +10 (90), Explosives +6 (70), Science +2 (92)
Chemist
Level 30
Sneak +10 (80), Small Guns +5 (100), Unarmed +6 (76), Science +2 (96)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Tumblers Today => Lockpick +2 (100)
Grognak the Barbarian => Melee Weapons +2 (62)
Grognak the Barbarian => Melee Weapons +2 (64)
Grognak the Barbarian => Melee Weapons +2 (66)
Grognak the Barbarian => Melee Weapons +2 (68)
Grognak the Barbarian => Melee Weapons +2 (70)
Grognak the Barbarian => Melee Weapons +2 (72)
Grognak the Barbarian => Melee Weapons +2 (74)
Grognak the Barbarian => Melee Weapons +2 (76)
Grognak the Barbarian => Melee Weapons +2 (78)
Grognak the Barbarian => Melee Weapons +2 (80)
Paradise Lost => Speech +2 (100)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Pugilism Illustrated => Unarmed +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (82)
Grognak the Barbarian => Melee Weapons +2 (84)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (86)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Power Armor Training
Superior Defender
Rad Regeneration
Booster Shot
Auto Expert
Covert Ops
Pitt Fighter
Ghoul Ecology
Dream Crusher