Strength
10
 
Perception
5
 
Endurance
5
 
Charisma
6
 
Intelligence
5
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
250
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
5.0
 
Skill Points
15
 
Barter
17
 
Big Guns
30
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
30
 
Medicine
30
 
Melee Weapons
25
 
Repair
35
 
Science
15
 
Small Guns
20
 
Sneak
15
 
Speech
17
 
Unarmed
15
 
Gun Nut
Level 1
ST 10 PE 5 EN 5 CH 5 IN 5 AG 5 LK 5
Repair, Lockpick, and Medicine
Bobblehead (Strength)
Bobblehead (Charisma)
Level 2
Big Guns +15 (30)
Gun Nut
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