Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
15
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
25
 
Lockpick
25
 
Medicine
40
 
Melee Weapons
15
 
Repair
50
 
Science
50
 
Small Guns
15
 
Sneak
15
 
Speech
15
 
Unarmed
15
 
Swift Learner (2)
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Medicine, Repair, and Science
Level 2
Lockpick +10 (25), Explosives +10 (25)
Swift Learner
Level 3
Repair +10 (50), Science +10 (50)
Swift Learner
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