Strength
7
 
Perception
6
 
Endurance
5
 
Charisma
3
 
Intelligence
5
 
Agility
8
 
Luck
6
 
Action Points
81
 
Carry Weight
220
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.5
 
Skill Points
15
 
Barter
11
 
Big Guns
30
 
Energy Weapons
44
 
Explosives
50
 
Lockpick
17
 
Medicine
15
 
Melee Weapons
19
 
Repair
30
 
Science
15
 
Small Guns
51
 
Sneak
21
 
Speech
11
 
Unarmed
15
 
Gun Nut (3)
Level 1
ST 7 PE 6 EN 5 CH 3 IN 5 AG 8 LK 6
Energy Weapons, Big Guns, and Small Guns
Level 2
Explosives +15 (32)
Gun Nut
Level 3
Explosives +15 (47)
Gun Nut
Level 4
Energy Weapons +12 (44), Explosives +3 (50)
Gun Nut
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